GENWiki

Premier IT Outsourcing and Support Services within the UK

User Tools

Site Tools


archive:games:gmj51.d70

+==| Super NES |==| Genesis |==| Arcade |==| Jaguar |==| News |==| Opinion |==+

_
/ _| _ _ _ _ | \/ | _ _| |_ _ _ | | | | _ / _` | '_ ` _ \ / _ \ | |\/| |/ _` / / _ \ '
_ (_ / | | | | (_| \ \ / | | | \|\,__ _ _\_| |_| |_|\,__/\\_|_| | | | | _ _ | | | | _ _ _ _ _ _| | | | _ | |/ _ \| | | | ' '_ \ / _`
_ (_) _ (_
\/\_/ \,__ _ _\,_|_| | | ISSUE 51 | | An Innovative Creations production July 5 - July 12, 1994 | +=============================================================================+ | [ CES Report 2 will be in GMJ 52 ] | | Arcade Reviews: Revolution-X, D+D Tower of Doom, Alien vs. Predator | | In-depth look at the Catapult | | SNES Reviews: Saturday Night Slam Masters and Barkley | | Mortal Kombat II info, and more, in Ace's Angles | +=============================================================================+ Ace's Angles MK2 for Super NES "confirmed" at 32 meg and more Ultimate '94 Summer CES video Get the only moving footage of Donkey Kong Country and Sega's 32X Express Mail Readers respond to GMJ 50 Super NES Reviews Barkley: Shut Up and Jam! Saturday Night Slam Masters Arcade Reviews Alien vs. Predator D&D Tower of Doom Revolution X GMJ's RLR: Real Life Rankings The five least and most likely summer jobs for GMJ writers Game Master Journal's FAQ, version 1.1 FAQ {Frequently Asked Questions} for the masses The NEWS Catapult to bring millions online Project TNT The next thing - order quick! +============================================================================+ | _ _ _ _ | | / _ \ ( ) / _ \ | | | | | |_| | _ |/ _ _ _ _ _ _
_ / / _ \/ _ '_ \ / _` / _ \/ | | | | | | | (_| /\ \ | | | | | | | (_| | | /\ \ | | |_| |_|\_\_||_/ _ __ _\, |_|\__/ | | /

:: / / / / / /_(_)_ _ _/ / ( ) \/ / :: :: / / / / / / / ` \/ `/ / _ \ |/ /_/ / /_ :: :: / /_/ / / /_/ / / / / / / /_/ / /_/ / \, / / :: :: \/_/\/_/_/ /_/ /_/\,_/\/\_/ // /_/ :: :: :: :: _ _ :: :: / _/ _ _ _ _ / / / _/ :: :: \ \/ / / / ` \/ ` \/ _ \/ _/ / / / / \ \ :: :: _/ / /_/ / / / / / / / / / / / / / / /_/ /_ _/ / :: :: //\,_/_/ /_/ /_/_/ /_/ /_/\_/_/ \/_/ :: :: :: :: You've read the reviews - now SEE the moves! Exclusive video footage!! :: :: :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : : : Video Source and GMJ have teamed up to create the ultimate Summer Consumer : : Electronics Show video. Our video will contain: : : : : * direct feed of the hottest games, : : * interviews from well known people from various companies, such as : : Bill White from Sega and many more, : : * previews of the 32X, Jaguar add-ons and Ultra 64! : : * Mortal Kombat II, Donkey Cong Country, Super SF2, Alien vs. Predator, : : Way of the Warrior, and more! : : : :Marty Chinn is known for running Video Source, day by day CES reports from : :last winter, and the WCES video. GMJ is the #1 online gaming magazine : :and without them, the interviews could not be possible. : : : :What a perfect team! : : : :The price of the video will be 12 dollars plus shipping. Shipping costs are: :as follows: : : : : US: $3.00 Canada: $3.50 International: $10.00 : : : :Please make check or money orders payable to _Linda Chinn_ and send it to: : : : :»»» Video Source : :»»» 973 Foxglove Dr. : :»»» Sunnyvale, CA 94086 : : : :OR - call 617.472.0041 and ask for the Summer CES video if you have : :an Visa, MasterCard or Discover/Novus. Same Day shipping if you order : :with a credit card! [After tape is complete: about 7/7/94.] : : : :Marty Chinn and GMJ are also a part of Project TNT and it will definately be: :hot so don't hesitate to order your copy. TNT for in depth info and Video : :Source and GMJ for the ultimate video, will give the CES experience to you. : :Forget the rest, get the best. TNT and Video Source/GMJ. : : : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: _ ]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[ ] Innovative Creations [ ] 25 Temple Street +— + + +–+ +–+ +— +– +– [ ] Quincy, MA 02169 |- ++ +–+ |-++ |- +–+ +–+ [ ] (shubert@usc.edu) +— + + | | \ +— –+ –+ [ ] |\ /| +–+ -+- | [ ] | | |–| | | [ ] | | | | -+- +— [ ]_[ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ »> Welcome to the one-stop shop for reader feedback! While we can't print »> it all, we do read it all, so write in! Talk about anything [how good GMJ »> is, finding out if I'm single, a question on a game, etc.] Hi! I just read your 50th issue of GMJ (Game Master Journal) and I must say I thought it was excellent. Now I wan't a subscription. That CES coverage was great I must say. My only objection is that there are so many great gaming systems that I wan't to buy them all, but alas I can't. Oh well! That's not your fault. Anyway, congratulations on your magazine and good luck. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* * Rich the Psyko One * * E-Mail: st93arqy@dunx1.ocs.drexel.edu * *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* [BDW: Thanks - we really had a great time at the Summer CES, and we enjoy letting you know about the show. ] Hello, Issue 50 is the first issue of your mag that I have seen. GREAT. I am an avid video gamer w/both SEGA, SNES, and a 486/66mhz Gateway. Could you send me issues 45-49? OR can I get them via FTP? Can I get a copy of your faq? also please add me to your mailing list. In issue 50 you mentioned [See CES report: part 2…] Where can I get that? In other words you have a great mag and I want more!!!!! :) Thanx in advance, Eric – Eric Adriaansen, MIS – Internet mail address: eric%courier@mcimail.com [BDW: Please see the FAQ in this issue. It has our FTP site [and hopefully, it is actually WORKING]. Many people have asked about [See CES report…] that is our little guide to when you can see more. CES Report part two is this issue, three next week, and if needed - a fourth in GMJ 53. ] …………………………………………………………… : : :# # ##### # # ### # # ##### ##### # # ### ##### # : :# # # # # # # ## # # # ## ## # # # # : :# # ### # # ##### # # # # ### # # # ##### # # : :# # # # # # # # # # ## # # # # # # # # : : # # ##### # # # # # # # ##### # # # # ##### #####: : ……………………: :ANTHONY SHUBERT shubert@usc.edu : : :DAVID RUBIN cue@escape.com : Without email, GMJ : :TANYA KUTASZ tnkutasz@ugcs.caltech.edu : can't work! So tell : :all other staff shubert@usc.edu : us what you think! : : : : :…………………………………….:…………………..: | | | #### # # #### ##### #### % % % R E V I E W S | | # # # # # # # # % % % R E V I E W S | | ### # # # # ## ##### % % % % R E V I E W S | | # # # #### # # # % % % % % R E V I E W S | | # # # # # # # # % % % % R E V I E W S | | ### ### # ##### # # % % % % R E V I E W S | |____________________________________________________________________| +=============================================================================+ |TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS | | Barkley Shut Up Accolade Sports/ 12 Meg ..............77 | | and Jam Basketball #####@@@@@&&&&&% | | | |MAIN REVIEW BY: OTHER REVIEWERS | | | | Cue 80 Ace 74 | | | +=============================================================================+ Ummm... NBA Jam, meet Barkley Shut Up and Jam, and Barkley Shut Up and Jam? Meet your maker... literally. Graphically, during the game, this game has nice backgrounds, nice areas of plays, and BAD looking players. Sure, you can tell Charles Barkley apart from the other characters, some of the time anyway. The characters are pretty blurry (and this is not because I'm not wearing my glasses), and I must say that Accolade could have done a better job. When moving back and forth on the court, it's hard to tell who you are sometimes for there is no identification marker, which is a very simple addition to the game. The nice graphics are those of a digitized Sir Charles, and that's about it. The sound in this game, on the other hand, is very well done. Some of the music is just very good. When you pause the game, Mr. Charles says "Time Out" and little niceties like that. After scoring a basket, you hear lots of yelling from the characters on the floor. However, this gets a bit repetitive, but who cares, it sounds good! The music in the background of the game is nice as well, with each area of play having different music. The game, I must admit, has some nice options. For example, not only do you have a single game option, but you can start a series, a tournament, amongst other things. You even have the option of continuing a series where you left off (sounds a bit familiar there, does it not?) When playing the game on the court, as mentioned above, a little signal telling you who your character is would be nice, otherwise playing is pretty easy (sorry folks no turbo in this one). In all, this game really does not seem like anything worth playing. But, because I like Sir Charles, I gave it a higher rating. Cue - 80 Well, if NBA Jams never existed, this game might have made it, and people still might buy it for Sir Charles himself, but with NBA Jams out there, this game can forget about making anything substantial. Ace - 74 BOR-RING. Yeah, "Sir Charles" looked okay, but do you really want to spend youur money on another basketball game that does little to change NBA Jam? Go buy a 5-player adapter for Jam and order pizza instead of buyin' this one. +=============================================================================+ |TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS | | Saturday Night Capcom Sports/ 24 Meg ...............82 | | Slam Masters Wrestling #####@@@@@&&&&&%| | | | |MAIN REVIEW BY: OTHER REVIEWERS | | | | Cue 89 Ace 75 | | | +=============================================================================+ With Capcom's release of Super Street Fighter II, most people will probably overlook Saturday Night SlamMasters. This game is an excellent arcade translation, and if ANYTHING should be at least rented just to check it out. Here is all that dirty stuff about the game. Saturday Night Slam Masters, as you may have guessed, is an arcade translation of the original wrestling game. Having played both, I must say that the Super Nintendo version of this game, really does compare to it (much like the Final Fight/SFII series). The graphics are very well drawn, but are almost too much like Street Fighter II. The graphics in general during the action are very nicely done. It looks like Final Fight and/or SFII in a wrestling ring! And the characters are most detailed. You have the ability to pick between Biff, Gunloc, Oni, Titan, Stingr, Grater, Rasta, and Haggar (yes, that's Haggar from Final Fight. Remember? He was a wrestler.) The graphics in play are very detailed, right down to the character introductions in the beginning of the match. The sound in this game consists mainly of music and grunts. The music is very appropriate for the area you are playing in, weather it be Los Angeles or Mexico, or where ever else they decide to stick you. Each character has his own theme music, which is a nice addition to the game. It even has the nicety of say YOU LOSE after you lose a match. All the music, as usual, can be played back through the options screen. And to me, the title music sounds just a BIT to much like the Mega Man X theme music. Oh well.. must be my imagination. Control and Playabillity are a big part of a game, and this one delivers on both. The control consists of only 3 buttons, being the attack, jump, and pin buttons. Moving around, attacking and the such are simple. However, if you get pinned by the computer, my recommendation is pull out the Turbo Controller, and let it do it's job. So, if your looking for a good wrestling game, your very close. Very very close. However, this game seems to much like a combination of Street Fighter II and Final Fight, so I couldn't say it's perfect as a game. As far as an arcade translation, I must say it's perfectly done. Cue - 89 I'm not one to knock Capcom after their Final Fight/Street Fighter II/Megaman stuff, but this game could use work to be more of a wrestling type game. Otherwise, I'm impressed. This is a rent-before-you-buy type game. Ace - 75 Street Fighter In a Ring. That's it. This is a direct port of the arcade game, but that isn't saying a great deal. The game has more cheezes than a Swiss Winery! Just be Oni and do that Ken/Ryu-like Hurricane Kick and you'll never be touched. Really, it looks and sounds and plays great for a FIGHTING game, but there is a difference between fighting and wrestling. Someone tell Capcom. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* | ____ __ ____ __ _ | * / __ \______________ _____/ /__ / __ \_____/ /_(_)___ ____ * | / /_/ / ___/ ___/ __ `/ __ / _ \ / /_/ / ___/ __/ / __ \/ __ \ | * / __ / / / /__/ /_/ / /_/ / __/ / __ / /__/ /_/ / /_/ / / / / * | /_/ /_/_/ \___/\__,_/\__,_/\___/ /_/ /_/\___/\__/_/\____/_/ /_/ | *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* +=============================================================================+ |TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS | | Alien vs. Capcom Sci-Fi ................83 | | Predator #####@@@@@&&&&&%| | | | |MAIN REVIEW BY: OTHER REVIEWERS | | | | Eli 83 | | | +=============================================================================+ Still can't get enough Alien Vs. Predator after the SNES and Jaguar versions? In this version, Aliens have infested Earth, and, like the hero or heroine you are, you've got to save it. Luckily, you've got some help from two Predators who have just arrived for a hunt. The four of you should be able to handle it, right? This game is setup like Final Fight, and you have a choice betweeen four different characters: Maj. D. Schaeffer has the best strength , Lt. Ripley has the best skill rating, the Predator Hunter has well rounded stats, and the Predator Warrior has good speed (I think). Each character has several different attacks, plus a missile weapon whose power is indicated at the bottom of the screen. You can also do a spin attack by pressing the attack and jump buttons (like Final Fight); for example, the Hunter tosses discs of death around him. This, like Final Fight, uses energy. Your jump button really doesn't make you necessarily jump; for example, while using the Predator Hunter you can push down and jump for a sliding kick, or horizontally and jump for a dash, etc. This makes the play control a bit difficult until you're used to it. You'll notice that some moves seem to come straight out of SFII, such the Predator Hunter's (I really like him...:) jump attack, which looks like a dragon punch. Unfortunately, there can't be two/three Major Schaeffers, two Predator Hunters, etc. because there is no "same character" option. All in all, the game isn't bad, but it isn't really worth the 50 cents (maybe a quarter). It's just another side-scrolling fighting game, and unfortunately, the catagory has been fairly much expended. Otherwise, it's a pretty good game. +-| ADVERTISEMENT |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ / ### ### # # ##### #### ' ### # # ### #### # #### \ \ # # # ## ## # # # # # # # # # # # # # (617) / / # ## ##### # # # ### #### ### # # # # #### # # # 472 \ \ # # # # # # # # # # # # # # # # # # # # VERY! / / ### # # # # ##### # # #### # # ### # # ##### #### \ \ / / The home BBS of Game Master Journal - 24hrs - 640meg - 2400 baud - FREE! \ +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ +=============================================================================+ |TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS | | D&D Tower of Doom SSI / Capcom Action/RPG ..................91| | #####@@@@@&&&&&%| | | | |MAIN REVIEW BY: OTHER REVIEWERS | | | | Eli 86 Ace 95 | | | +=============================================================================+ An evil force of some kind is uniting the monsters and causing them to attack humans. And for an adventurer like you, that's an opportunity to make some silver pieces. "Welcome to the D&D world." Choose from one of four warriors–the dwarf with his excellent endurance, the fighter for his skill in the way of the sword, the cleric with his power to heal and destroy the undead, or the elven mage/warrior, with her powers of magic–and set forth to save the land. This game is also set up similarily to Final Fight–a side scrolling beat-em-up escapade, but has many things which set it apart. For example, you'll probably first notice that there are four buttons: Attack, Jump, Select Item/Magic, and Use Item/Magic. Next, while playing, you'll notice that yes, you can name your character, and, like Golden Axe II, you can play up to four characters simultaneously. Unfortunatly, there can only be one fighter, one mage, one dwarf, etc. (ie. no same profession) Next, you can make decisions as to where your party goes (Do you want to try and save the fort yourself, or go to the village and ask someone else to do it?). There is one thing that sets this game apart from the other typical Final Fight type: Secret passages. Another nice touch is that the spellcasters use voice when casting a spell ("Continual Light!" BLAM!). Control and graphics are excellent, as is sound. However, this game suffers in the originality department, because of it's "Final Fight-ish" approach. Otherwise the game is pretty good. Now if only the arcades would stop with the 50 cent bit, I could play this more. Ace - 95 This is a fantastic game! Get three of your role-playing friends together and do the video roleplaying thing! It really works: you have the characters arguing over which path to take, who should get what item, etc. Great! +=============================================================================+ |TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS | | Revolution X Midway Shooter ……………..85 | | #####@@@@@&&&&&%%% | | | |MAIN REVIEW BY: OTHER REVIEWERS | | | | Eli 90 Ace 80 | | | +=============================================================================+ The New Order Nation (NON) has taken over your country, your neighborhood, and your life. No Voice. No Choice. No Games. No Music. Forget that! And remember, Music is the Weapon. ™ In this 3-player simultaneous game, you are part of Revolution-X, and you and two Xer's are on your way to see Aerosmith at Club-X. However, on your way there, you happen to notice a NON assault chopper. Time to pull out your handy-dandy machine pistol and trusty CD's of death. After attacking the chopper, the game announces that "Revolution X has begun." Make your way to Club-X by blasting the various troopers. You can decide which way you want to go at some points, as indicated by what seems like a CD control panel. Don't forget to collect more CD's and other items such as the death head (like the smart bomb in T2: The Arcade Game, but with a much better effect). Oh yeah, you know what they said about music being the weapon? The CD's are your side weapons in this adventure, and it is heavily suggested that you collect 'em all (also a tm). They come in handy against heavily shielded troopers. At Club-X, you'll find more troopers, so (obviously) you'll want to spill more blood there (oh yeah, shoot them, and these guys bleed! MK fans will love this one..now can we send them birthday cakes and flowers too?? :) Rev. X has excellent graphics and sound (thanks to DCS). The cabinet to big, so no one should be scrounging for room. The gun is accurate, and the use of CD's as a super weapon is original. However, many of it's elements are similar to T2:TAG. One nice touch is that if you are being hit, you'll know–a big "HIT" sign lights up above your life meter indicating it. Overall, it's worth the 50 cents to start, but not to continue. Ace - 80 'Eh'. Nice attempt at a T2 follow-up, but it's too much of the same. Granted, choosing your path was a nice feature, as was the nice Aerosmith backgrounds - but where was "Eat the Rich" or "Crazy?" Oh well.. lets bring Hammer out! [You know, the rapper? Never mind..] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] _ _ / _| \/ | | ( ) Five most and least likely summer | | _| |\/| |_ | |/ | jobs for GMJ staff… | |_| | | | | |_| |\ \ WRITTEN BY: Back Door Weasel _ \|_| |_|\_/ |_/ | \ TOP FIVE [#1 = most] BOTTOM FIVE [#1 = least] | |) | #1 ACE: Software designer ACE: Editor of EGM | _ / for a videogame group | | \ \ |_| \_\ eal #2 CUE: Pool-hall manager ACE: Head of the Chris | | Gore fan club | | | | #3 SAI-BLADE: Hardware ELI: Author of 'Pong: the | | designer for IBMs game, the myth, the legend' \| ife | \ #4 ELI: Author of 'MK2 SAI-BLADE: Head of Game Boy | |) | Krazy Katatonic fan club | _ / Kombos' | | \ \ #5 SHEZ: Mothering her CUE: RAM salesman |_| \_\ ankings three kids [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Game Master Journal Frequently Asked Question sheet, version 1.10 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Q: Who makes Game Master Journal? A: GMJ is made by Innovative Creations, 25 Temple Street, Quincy, MA 02169. Email is shubert@usc.edu, phone is 617.472.0041 and fax is 617.472.1092 Q: What is it and how often does GMJ come out? A: GMJ is a weekly online videogame magazine that covers Super NES, Genesis, Arcade and IBM-PC games. We also cover high-end systems, including Jaguar and 3DO. Q: How can I get GMJ? A: GMJ is distributed through the following means, in order… 1) email. To get on our email list, email [shubert@usc.edu] and make the subject line "GMJ add FAQ" 2) newsgroups. We post GMJ in the rec.games.video.* groups, as well as alt.games.mk, alt.games.sf2 3) FTP. We are on [sunsite.unc.edu] in the uploads/GMJ directory. Q: How many people read GMJ? A: As of now, there is no accurate way to tell, because people get it through many different means. Our best guess is 250,000 readers, revised quarterly. Q: What else does GMJ do over the Internet? A: GMJ's Tuesday Night IRC provides an interactive conversation with many of the GMJ Crew, as well as industry insiders, for all GMJ readers. ALL SUBJECTS DISCUSSED. Tuesday Night IRC takes place in channel #GMJ, at 8pm US-Eastern Time. Coming soon: the Game Master Journal newsgroup, alt.mag.game-master-journal Q: Why doesn't GMJ have many ads? A: We do take ads, but many companies aren't interested in magazines that tell the truth about their products. Also, being a new medium, many companies aren't used to advertising through it. Q: Well, I own a [fill-in-your-system-here]. Can I write articles? A: ABSOLUTELY. Send them to [shubert@usc.edu]. To review a game, rate it from 5 to 100 and give either a small review (4 sentance) or a full review (4 to 10 paragraphs). For other articles, please write for more info. Q: Hey! These people stole my codes - I wanna sue! A: Our policy is to publish all codes we find. If you happen to find them too that's nice - that does NOT mean that we didn't also. Just to be on the safe side, however, we are publishing a "these people too" list is we see codes posted on the Net before our issue comes out. OR, you can email them to US and _not_ post them.. you could win something! Q: Where can I get this FAQ, how often is is posted and updated? A: GMJ-FAQ comes out every Thursday, in the rec.games.video newsgroups, as well as in alt.games.mk and alt.games.sf2; you can also find it in our FTP site [see above.] The FAQ is updated as needed. +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ / \ \ # # ##### # # ### # # #### #### ### ##### ##### / / ## # # # # # # # # # # # # # # # \ \ # # # ### # # ### # # #### # # ##### # ### / / # ## # # # # # # # # # # # # # # \ \ # # ##### # # #### ### # #### # # # ##### / / \ +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ New online service to bring many SNES, Genesis users on-line LOS ANGELES, CA (GMJ) - The Catapult system aims to launch gamers into cyberspace, allowing for head-to-head, cross-country competition. Using pre-existing software, the Catapult uses a Game Genie-like software-interception technique to tell the Super NES or Genesis to treat the Catapult modem as the second (or 3rd and/or 4th) controller. You plug the game into the modem, the modem into the SNES or Genesis, and when you turn it on, it dials an 800 number automatically. While the system downloads the information needed to play the game you have selected, you are presented with a small on-screen newsletter relating to the game. (For instance an NBA Jam tournament announcement, for Jam players.) Once that info is set, you log-in as your 'character', as real names are not used on the system. The computer will then match you up with players of similar ability, and if you choose, are not long-distance. What this means is two cross-town friends can play NBA Jam in each of their own homes with nothing apparent happening. One feature that will make this system great is the ability to keep overall records for later use. Catapult saves who won and lost, adding and subtracting from your ranking (for instance, if you played NBA Jam you would start as a high-school player, and move up to HS starter, college player, 1st-round draft choice, bencher, player, starter, star and super star.) Multiple records are kept for each member of the family (up to 4 can be a member on one subscription) and for each game played. Virtually all pre-existing multi-player Super NES and Genesis games can be supported with no modification ofthe game's program, which impressed many people at the Summer CES, where it debuted. "I can't wait to play NHL when this gets going," said one Sega PR rep. Companies are very supportive of the Catapult because games do not need to be designed with the network specifically in mind. Nintendo, Sega and Acclaim all support the system, with Capcom soon to follow. Phone-fatalities, anyone? (Would those be phonalities?) The system will cost $5 to $10 a month, depending on the payment plan selected. Parents can restrict usage by certain members of the family to Weekends Only, or any time of day they want, so the phone line isn't tied up too long. There is also a long-distance toggle, preventing people from calling out-of-area to play Mortal Kombat, for instance. Other features on the network include: a simple email system [using either a PC keyboard or hunt-and-pecking with the controller], post in simple news areas, and check the rankings of other players in the area and the country. [====| ADVERTISEMENT |=======================================================] TNT continues to be the least expensive comprehensive provider of game information for individual game systems. While CES video tapes (covering specific systems or the show in general) will cost you between $15 and $25 with shipping costs, TNT costs only $6.00 for basic show coverage and $11 for both basic coverage and your choice of game system packages, total – no shipping cost in the USA! 19 writers will be contributing to TNT, ensuring the maximum quantity of gaming news for the dollar. /\* */ /* A Renegade Technologies Unlimited Production / / _ /\ / /_ _ / \/ / * / * @\ _ / / / /\ / / / * / _ _ | | | | * / / / / / / / / * \ | | |\/| |\/| | | ] [_| [_| * /_/ / / /_/ /_/ * \ | | | | | | |_ [_] | | * / / / | | | | | | | | \ | | * */ /* -The Next Thing- / [] | | | | [_ | \ | | * *\/ * Get Your Hands On The Single Best Summer CES Resource Available! * Think back six months or a year to the last time you read a CES report on the Internet. Remember all the people who said they would show up and post a series of reports with everything they saw? Most of them never did. After Summer CES '93, Renegade Technologies Unlimited came back with answers to questions asked by Internet gamers and followed up by unleashing hundreds of pages of text including question-and-answer sessions with the Internet gaming public, a list of every game shown with ratings/comments, digitized photographs and even sound files from then-unreleased games such as Street Fighter II Champion Edition for the Genesis. After Winter CES '94, we coordinated online interviews with show participants and made their transcripts available within 24 hours. Now we're shining our shoes and ironing our clothes in preparation for the 1994 Summer Consumer Electronics Show. Less than a month from today (June 23-25), 19 TNT staffers will take to the show floors of McCormick Place and bring back incredible insights into the next year of video game products. You read it correctly, "insights." Not just some guy summarizing Virtua Fighters in one-syllable words; we're talking about pages of solid text and pictures devoted to bringing home the whole story behind the SCES. TNT (The Next Thing) magazine was conceived as the end-all-be-all of SCES coverage, combining audio, video and written reports in an effort to save the average gamer $500+ on airfare and hotel accommodations. We do all the footwork, we ask all the questions, and we burn ourselves out. You sit at home playing video games and receive a big envelope in the mail. It's simple and it will work – just ask any of the people who have already subscribed to TNT about our high quality customer service. One issue only, no continuing obligations, arriving in mid-July… but read on. Take a look back at some of your old game magazines. How much CES coverage did you find? 10 pages? Maybe 15 at best? That's not coverage, that's shameful – this is a 3-day event with hundreds of exhibitors, and everyone has something interesting to show. Ever wonder why the major gaming mags can only squeeze a few pages of information out of a show that lasts for three or four days? Answer: Their "writers" don't pay much attention. Snap a picture, make up a 30-word synopsis, and that's what the game was like at CES. The high-quality TNT magazine will be a hardcopy printed booklet with many pages devoted to the show's general highlights and notable events. The magazine will feature sections devoted to showing the best games (regardless of system) in each major genre, a look at the keynote speech by Nintendo's Howard Lincoln, and some beautiful artwork by TNT's own Russell Kumro. For the reader's maximum enjoyment, additional computer disks [available in IBM and Macintosh formats] will carry photographs (and perhaps digitized sound files) from the show, highlighting each major hardware-producer's licensees and displays. Does TNT sound like it will kill your pocketbook? It won't, because we designed the magazine around four principles to be flexible enough to accommodate many types of readers. [*] Flexibility: [*] Today's gamer owns two or three systems and generally despises competing companies. Do you own a 3DO and hate Atari and their Jaguar? Or a Genesis and hate Nintendo? Well, don't spend the money on information you'll just skip anyway. The TNT magazine is available in your choice of configurations – you pick the systems you want and we'll send you the appropriate disks and printed materials. [*] Cost-Efficiency: [*] The printed TNT magazine with CES highlights will cost only $6.00, a better value than what you would get (a crappy five-page synopsis) in the average mainstream magazine. Each company-specific set of disks and additional printed materials will cost an additional $5.00, and a disk of miscellaneous photos and out-takes will be only $4.00. That miscellaneous disk will include pictures from companies like Sony, TTI and Commodore (if any of them show up for CES). We're selling Atari, Nintendo, Sega and 3DO company disks which will include the aforementioned companies' licensees as well. If you want to buy the whole compendium of CES information, the price is $26. [*] Functionality: [*] IBM or Macintosh disks will be included with each company-specific or miscellaneous/outtakes- disk order. The photographs will be in a format maximized for compression and photo quality. You'd be amazed at how much high resolution detail we were able to squeeze into the last Summer CES photos; more, believe it or not, than could be seen without a magnifying glass. The printed magazine can be kept on your desk, framed above your fireplace or used as a security blanket. Regardless of what you do with it, it'll look cool and contain entertaining insights into the real nature of the CES show. [*] Quick Delivery: [*] Here's the best part. Waiting sucks and no one knows it better than Team Renegade and you. We're making a guarantee that TNT will be released at a *maximum* of three weeks after CES. We're going to try for two weeks or less, but we can't control everything. Remember, we're not talking about just printing regurgitated press releases and press kit photos; you'll see the former on the Internet within a day of release to the media. TNT will feature the types of nook and cranny questions no one seems to ask. Renegade Technologies Unlimited is committed to the production of an exceptional piece of journalism. The TNT magazine will be both comprehensive and professionally produced, delivered faster than the major magazines and far more insightful for certain. RTU will be maintaining a professional set of records for those who order TNT in advance and we make an absolute guarantee that if we cannot deliver the product we will instantly refund your money. Additionally, if Sega and their licensees have no presence at the CES (which is quite doubtful), we'll refund the cost of the Sega-specific diskettes. Want to see the quality of our past work? Check out the BUSOP.CIT.WAYNE. EDU site (cd pub/ces and pub/pselect) for high quality photographs, game reviews and information… or read the work of our staff in such publications as GamePro, VideoGames magazine, Wired, Intelligent Gamer, VidBits and Game Bytes. You'll appreciate our devotion to customer satisfaction and the degree of our attention to properly handling your order. Order today and be guaranteed the best *honest* information directly after the Summer CES… and next time someone promises that they'll ask your questions and bring you the answers, remember who did it first and who does it best. Jer Horwitz President Renegade Technologies - Unlimited - [PLEASE NOTE: There is no shipping charge for orders within the United States. TNT is not necessarily endorsed by Atari, Nintendo, Sega, 3DO or any company other than Renegade Technologies Unlimited. We thank the editors of Game Master Journal, Intelligent Gamer and the former Vidbits for their continuing support and endorsement.] /\* */ /* A Renegade Technologies Unlimited Production / / _ /\ / /_ * / \/ / / / / /\ / / / [ ] _ | / / / / / / / / | | [ ] | \ [ [ ] | [ ] [ ] |\ /| /_/ / / /_/ /_/ | | [] | | | [] [ | | |] | \/ | / /* | | | \ | | | | \ | | | | \ | | */ /* -The Next Thing- * [] | \ [_/ [ | \ | [] | \ | | *\/ * Print It Out, Grab A Check or Money Order, Then Mail It To Us! * Number of Copies: [ ] TNT Printed Magazine: Includes detailed information about the best [ ] and worst at CES; contains no disks but will include some printed digitized photographs. A high-quality printed publication without the childish handwriting you find in "fanzines." $6.00 per copy. [ ] TNT Extended Atari Coverage: Get the inside track on Atari's booth [ ] at the CES, where nearly 100 developers have signed on to develop Jaguar products. $5.00 per Atari extension. Includes: Macintosh or IBM disk(s), circle your choice. [ ] TNT Extended Nintendo Coverage: See what Nintendo and its licensees [ ] will be selling during the Christmas shopping season. Project Reality? New portable Nintendo game systems? SNES Super Street Fighter 2 and Mortal Kombat 2? $5.00 per Nintendo extension. Includes: Macintosh or IBM disk(s), circle your choice. [ ] TNT Extended Sega Coverage: Despite plans to hold their own Sega show [ ] in sunny Florida, there should most likely be a ample representation of Sega software at Summer CES. A Genesis Mortal Kombat 2 and Super SF2? Saturn? $5.00 per Sega extension. Includes: Macintosh or IBM disk(s), circle your choice. [ ] TNT Extended 3DO Coverage: With a powerful multimedia machine and [ ] several hundred licensees, there will be plenty of amazing 3DO hardware and software on display. The new Samsung 3DO machine? The IBM-compatible 3DO-on-a-card? $5.00 per 3DO extension. Includes: Macintosh or IBM disk(s), circle your choice. [ ] TNT Miscellaneous and Outtakes Disks: The types of stuff we couldn't [ ] quite categorize elsewhere. Last Summer CES had photos of Neon Man, this incredibly dopey guy who did exercises in neon-tubed clothing so he could sell neon lights for cars. We'd also anticipate some shots of Sony's PS-X (if they choose to display it), any TTI game system, Commodore CD-32 and the like. When you're not crying about TTI, you can laugh at morons like Neon Man. $4.00, Includes: Macintosh or IBM disk(s), circle your choice. [ ] TNT Grand Package: For $26 you get the magazine and all the extensions [ ] including their disks and printed hardcopies. Specify IBM or Mac disks. TNT will be mailed to the following address: Name/Business: _ Street Address: City, State, Zip: * Country: _ Phone Number At Which You Can Be Reached (and appropriate hours): () - _ Internet Address (or other Electronic Service) (Please be accurate): _ @ Special Deal (if any, see below): _ * INTERNATIONAL ORDERS ONLY: Type of Shipping Preferred: (Parcel Post/Printed Matter; include payment) * - Clip Here - RTU recommends the use of US Mail Postal Money Orders but will also accept valid personal checks and other legitimate types of money orders. Checks should be made out to Renegade Technologies Unlimited. * = International orders, please see the table below and include international shipping charges. International TNT Orders: International TNT orders will be accepted with payment in United States funds only, and we advise use of either American Express money orders or cashiers' checks from large international banks. The rates quoted below are for US Mail standard international service and are based upon estimates of package weight – we do not intend to profit from shipping costs and RTU will absorb losses if the magazine is heavier than anticipated. US Mail currently claims the following rates will deliver a package within 7-10 days of mailing; RTU makes no guarantees regarding the US Mail's system of international deliveries but we do guarantee that RTU will promptly mail all materials to you upon completion of the publication. Sorry, we cannot accept Eurocard or other credit cards for orders. Overseas mailing rates (in Europe [outside of the United States]): Printed Matter Rate for any TNT order (take some risk of damage given disk contents, though we'll try to prevent it on this end): add $7.00 for shipping. Parcel Post Rates (treated like packages, with somewhat more care): For the TNT magazine without any additional supplements: add $4 for shipping. For TNT with one supplement: add $5.50 for shipping. For TNT with two supplements: add $7.00 for shipping. For TNT with three supplements: add $8.50 for shipping. For the TNT Grand Package (or 4 supplements): add $9.25 for shipping. Canadian and Mexican (hehe) mailing rates: Printed Matter Rate for any TNT order (take some risk of damage given disk contents, though we'll try to prevent it on this end): add $4.00 for shipping. Parcel Post Rates (treated like packages, with somewhat more care): For the TNT magazine without additional supplements: add $2.50 for shipping. For TNT with one supplement: add $3.75 for shipping. For TNT with two supplements: add $5.00 for shipping. For the TNT Grand Package (or 3-4 supplements): add $5.50 for shipping. * USA mailing rates: There is no additional shipping charge for orders delivered to addresses in the United States. Please mail completed order form and appropriate payment to: Renegade Technologies Unlimited 37 LeBrun Circle Amherst, New York 14226-4120 USA Attention: TNT Magazine (GMJ) _ [ ] [ COMING IN THE NEXT [*] 3DO coverage, including Way of the Warrior ] [ _ [*] Info on Super Street Fighter II Turbo for 3DO ] [ / _| \/ | | | [*] 3rd-party Super NES and Genesis games ] [ | | _| |\/| |_ | | [*] Super Street Fighter II (SNES) reviewed ] [ | |_| | | | | |_| | [*] Ace's Angles, GMJ's RLR, and more! ] [ \|_| |_|\_/ ] [___] Producer: Anthony Shubert Online Layout Editor: "Ace" Anthony Shubert Head Writing Staff: Contributors: HEAD WRITER "Cue" David Rubin "Back Door Weasel" Mike Waters ARCADE EDITOR "Eli" Jeff Sauls "Matrix" Timothy Shubert PC EDITOR "Arkady" Tanya Kutasz "Shez" Sharon Birdsall We are not affiliated with or endorsed by the following companies: Nintendo of America, Sega Enterprises, Turbo Technologies (NEC), Atari Corp., Atari Games, 3DO, or any other videogaming company. Product names are either © or trademarks of their respective companies, and the non-marking of such product is not a challenge to its status. Ace's Angles, Chronicle, Express Mail, Warp Zone, and all content are © 1990, 1991, 1992, 1993, 1994 Innovative Creations :: Some ASCII/ANSI work created with use of 'TheDraw' SW program :: :: Some ASCII work created with use of 'Figlet' freeware program :: 

/data/webs/external/dokuwiki/data/pages/archive/games/gmj51.d70.txt · Last modified: 2002/07/02 12:44 by 127.0.0.1

Was this page helpful?-10+1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki