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rfc:rfc5841

Independent Submission R. Hay Request for Comments: 5841 W. Turkal Category: Informational Google Inc. ISSN: 2070-1721 1 April 2010

                  TCP Option to Denote Packet Mood

Abstract

 This document proposes a new TCP option to denote packet mood.

Status of This Memo

 This document is not an Internet Standards Track specification; it is
 published for informational purposes.
 This is a contribution to the RFC Series, independently of any other
 RFC stream.  The RFC Editor has chosen to publish this document at
 its discretion and makes no statement about its value for
 implementation or deployment.  Documents approved for publication by
 the RFC Editor are not a candidate for any level of Internet
 Standard; see Section 2 of RFC 5741.
 Information about the current status of this document, any errata,
 and how to provide feedback on it may be obtained at
 http://www.rfc-editor.org/info/rfc5841.

Copyright Notice

 Copyright (c) 2010 IETF Trust and the persons identified as the
 document authors.  All rights reserved.
 This document is subject to BCP 78 and the IETF Trust's Legal
 Provisions Relating to IETF Documents
 (http://trustee.ietf.org/license-info) in effect on the date of
 publication of this document.  Please review these documents
 carefully, as they describe your rights and restrictions with respect
 to this document.

Hay & Turkal Informational [Page 1] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

1. Introduction

 In an attempt to anthropomorphize the bit streams on countless
 physical layer networks throughout the world, we propose a TCP option
 to express packet mood [DSM-IV].
 Packets cannot feel.  They are created for the purpose of moving data
 from one system to another.  However, it is clear that in specific
 situations some measure of emotion can be inferred or added.  For
 instance, a packet that is retransmitted to resend data for a packet
 for which no ACK was received could be described as an 'angry'
 packet, or a 'frustrated' packet (if it is not the first
 retransmission for instance).  So how can these kinds of feelings be
 conveyed in the packets themselves.  This can be addressed by adding
 TCP Options [RFC793] to the TCP header, using ASCII characters that
 encode commonly used "emoticons" to convey packet mood.

1.1. Terminology

 The keywords MUST, MUST NOT, REQUIRED, SHALL, SHALL NOT, SHOULD,
 SHOULD NOT, RECOMMENDED, MAY, and OPTIONAL, when they appear in this
 document, are to be interpreted as described in [RFC2119].

2. Syntax

 A TCP Option has a 1-byte kind field, followed by a 1-byte length
 field [RFC793].  It is proposed that option 25 (released 2000-12-18)
 be used to define packet mood.  This option would have a length value
 of 4 or 5 bytes.  All the simple emotions described as expressible
 via this mechanism can be displayed with two or three 7-bit, ASCII-
 encoded characters.  Multiple mood options may appear in a TCP
 header, so as to express more complex moods than those defined here
 (for instance if a packet were happy and surprised).
            TCP Header Format
       Kind     Length     Meaning
       ----     --------   -------
        25      Variable   Packet Mood

Hay & Turkal Informational [Page 2] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

 In more detail:
         +--------+--------+--------+--------+
         |00011001|00000100|00111010|00101001|
         +--------+--------+--------+--------+
          Kind=25  Length=4 ASCII :  ASCII )
         +--------+--------+--------+--------+--------+
         |00011001|00000101|00111110|00111010|01000000|
         +--------+--------+--------+--------+--------+
          Kind=25  Length=5 ASCII >  ACSII :  ASCII @

3. Simple Emotional Representation

 It is proposed that common emoticons be used to denote packet mood.
 Packets do not "feel" per se.  The emotions they could be tagged with
 are a reflection of the user mood expressed through packets.
 So the humanity expressed in a packet would be entirely sourced from
 humans.
 To this end, it is proposed that simple emotions be used convey mood
 as follows.
    ASCII                Mood
    =====                ====
    :)                   Happy
    :(                   Sad
    :D                   Amused
    %(                   Confused
    :o                   Bored
    :O                   Surprised
    :P                   Silly
    :@                   Frustrated
    >:@                  Angry
    :|                   Apathetic
    ;)                   Sneaky
    >:)                  Evil

Hay & Turkal Informational [Page 3] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

 Proposed ASCII character encoding
    Binary          Dec  Hex     Character
    ========        ===  ===     =========
    010 0101        37   25      %
    010 1000        40   28      (
    010 1001        41   29      )
    011 1010        58   3A      :
    011 1011        59   3B      ;
    011 1110        62   3E      >
    100 0000        64   40      @
    100 0100        68   44      D
    100 1111        79   4F      O
    101 0000        80   50      P
    110 1111        111  6F      o
    111 1100        124  7C      |
 For the purposes of this RFC, 7-bit ASCII encoding is sufficient for
 representing emoticons.  The ASCII characters will be sent in 8-bit
 bytes with the leading bit always set to 0.

4. Use Cases

 There are two ways to denote packet mood.  One is to infer the mood
 based on an event in the TCP session.  The other is to derive mood
 from a higher-order action at a higher layer (subject matter of
 payload for instance).
 For packets where the 'mood' is inferred from activity within the TCP
 session, the 'mood' MUST be set by the host that is watching for the
 trigger event.  If a client sends a frame and receives no ACK, then
 the retransmitted frame MAY contain the TCP OPTION header with a mood
 set.
 Any packet that exhibits behavior that allows for mood to be inferred
 SHOULD add the TCP OPTION to the packets with the implied mood.
 Applications can take advantage of the defined moods by expressing
 them in the packets.  This can be done in the SYN packet sent from
 the client.  All packets in the session can be then tagged with the
 mood set in the SYN packet, but this would have a per-packet
 performance cost (see Section 5, "Performance Considerations").
 Each application MUST define the preconditions for marking packets as
 happy, sad, bored, confused, angry, apathetic, and so on.  This is a
 framework for defining how such moods can be expressed, but it is up
 to the developers to determine when to apply these encoded labels.

Hay & Turkal Informational [Page 4] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

4.1. Happy Packets

 Healthy packets are happy packets you could say.  If the ACK packets
 return within <10 ms end-to-end from a sender's stack to a receiver's
 stack and back again, this would reflect high-speed bidirectional
 capability, and if no retransmits are required and all ACKs are
 received, all subsequent packets in that session SHOULD be marked as
 'happy'.
 No loss, low-latency packets also makes for happy users.  So the
 packet would be reflecting the end-user experience.

4.2. Sad Packets

 If retransmission rates achieve greater than 20% of all packets sent
 in a session, it is fair to say the session can be in mourning for
 all of the good packets lost in the senseless wasteland of the wild
 Internet.
 This should not be confused with retransmitted packets marked as
 'angry' since this tag would apply to all frames in the session
 numbed by the staggering loss of packet life.

4.3. Amused Packets

 Any packet that is carrying a text joke SHOULD be marked as 'amused'.
 Example:
    1: Knock Knock
    2: Who's there?
    1: Impatient chicken
    2: Impatient chi...
    1: BAWK!!!!
 If such a joke is in the packet payload then, honestly, how can you
 not be amused by one of the only knock-knock jokes that survives the
 3rd grade?

4.4. Confused Packets

 When is a packet confused?  There are network elements that perform
 per-packet load balancing, and if there are asymmetries in the
 latencies between end-to-end paths, out-of-order packet delivery can
 occur.
 When a receiver host gets out-of-order packets, it SHOULD mark TCP
 ACK packets sent back to the sender as confused.

Hay & Turkal Informational [Page 5] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

 The same can be said for packets that are sent to incorrect VLAN
 segments or are misdirected.  The receivers might be aware that the
 packet is confused, but there is no way to know at ingress if that
 will be the fate of the frame.
 That being said, application developers SHOULD mark packets as
 confused if the payload contains complex philosophical questions that
 make one ponder the meaning of life and one's place in the universe.

4.5. Bored Packets

 Packets carrying accounting data with debits, credits, and so on MUST
 be marked as 'bored'.
 It could be said that many people consider RFCs boring.  Packets
 containing RFC text MAY be marked as 'bored'.
 Packets with phone book listings MUST be marked 'bored'.
 Packets containing legal disclaimers and anything in Latin SHOULD be
 marked 'bored'.

4.6. Surprised Packets

 Who doesn't love when the out-of-order packets in your session
 surprise you while waiting in a congested queue for 20 ms?
 Packets do not have birthdays, so packets can be marked as surprised
 when they encounter unexpected error conditions.
 So when ICMP destination unreachable messages are received (perhaps
 due to a routing loop or congestion discards), all subsequent packets
 in that session SHOULD be marked as surprised.

4.7. Silly Packets

 Not all packets are sent as part of a session.  Random keepalives
 during a TCP session MAY be set up as a repartee between systems
 connected as client and server.  Such random and even playful
 interchanges SHOULD be marked as silly.

4.8. Frustrated Packets

 Packets that are retransmitted more than once SHOULD be marked as
 frustrated.

Hay & Turkal Informational [Page 6] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

4.9. Angry Packets

 Packets that are retransmitted SHOULD be marked as angry.

4.10. Apathetic Packets

 When sending a RST packet to a connected system, the packet should be
 marked as apathetic so that the receiver knows that your system does
 not care what happens after that.

4.11. Sneaky Packets

 When a packet is used in a particularly clever way, it SHOULD be
 marked as sneaky.  What is "clever" is rather subjective, so it would
 be prudent to get a few opinions about a particular use to make sure
 that it is clever.

4.12. Evil Packets

 It is hard for a TCP packet to discern higher moral quandaries like
 the meaning of life or what exactly defines 'evil' and from whose
 perspective such a characterization is being made.  However,
 developers of TCP-based applications MAY choose to see some
 activities as evil when viewed through their particular lens of the
 world.  At that point, they SHOULD mark packets as evil.
 Some organizations are prohibited from using this mood by mission
 statement.  This would also prohibit using the security flag in the
 IP header described in [RFC3514] for the same reasons.

5. Performance Considerations

 Adding extensions to the TCP header has a cost.  Using TCP extensions
 with the ASCII-encoded mood of the packet would detract from the
 available MSS usable for data payload.  If the TCP header is more
 than 20 bytes, then the extra bytes would be unavailable for use in
 the payload of the frame.
 This added per-packet overhead should be considered when using packet
 mood extensions.

6. Security Considerations

 The TCP checksum, as a 16-bit value, could be mistaken if ASCII
 characters with the same number of zeros and ones were substituted
 out.  A happy ":)" could be replaced with a frown by a malicious
 attacker, by using a winking eye ";(".  This could misrepresent the
 intended mood of the sender to the receiver.

Hay & Turkal Informational [Page 7] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

7. Related Work

 This document does not seek to build a sentient network stack.
 However, this framework could be used to express the emotions of a
 sentient stack.  If that were to happen, a new technical job class of
 network psychologists could be created.  Who doesn't like new jobs?
 :)

8. IANA Considerations

 If this work is standardized, IANA is requested to officially assign
 value 25 as described in Section 3.  Additional moods and emoticon
 representations would require IESG approval or standards action
 [RFC5226].

9. Informative References

 [DSM-IV]  "Diagnostic and Statistical Manual of Mental Disorders
           (DSM)", http://www.psychiatryonline.com/
           resourceTOC.aspx?resourceID=1.
 [RFC793]  Postel, J., "Transmission Control Protocol", STD 7, RFC
           793, September 1981.
 [RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
           Requirement Levels", BCP 14, RFC 2119, March 1997.
 [RFC5226] Narten, T. and H. Alvestrand, "Guidelines for Writing an
           IANA Considerations Section in RFCs", BCP 26, RFC 5226, May
           2008.
 [RFC3514] Bellovin, S., "The Security Flag in the IPv4 Header", RFC
           3514, April 1 2003.

Hay & Turkal Informational [Page 8] RFC 5841 TCP Option to Denote Packet Mood 1 April 2010

Authors' Addresses

 Richard Hay
 Google
 1600 Amphitheatre Pkwy
 Mountain View, CA 94043
 EMail: rhay@google.com
 Warren Turkal
 Google
 1600 Amphitheatre Pkwy
 Mountain View, CA 94043
 EMail: turkal@google.com

Hay & Turkal Informational [Page 9]

/home/gen.uk/domains/wiki.gen.uk/public_html/data/pages/rfc/rfc5841.txt · Last modified: 2010/04/01 17:37 by 127.0.0.1

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