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rfc:rfc1257

Network Working Group C. Partridge Request for Comments: 1257 Swedish Institute of Computer Science

                                                        September 1991
 Isochronous Applications Do Not Require Jitter-Controlled Networks

Status of this Memo

 This memo provides information for the Internet community.  It does
 not specify an Internet standard.  Distribution of this memo is
 unlimited.

Abstract

 This memo argues that jitter control is not required for networks to
 support isochronous applications.  A network providing bandwidth and
 bounds delay is sufficient.  The implications for gigabit
 internetworking protocols are briefly considered.

Introduction

 An oft-stated goal of many of the ongoing gigabit networking research
 projects is to make it possible to support high bandwidth isochronous
 applications.  An isochronous application is an application which
 must generate or process regular amounts of data at fixed intervals.
 Examples of such applications include telephones, which send and
 receive voice samples at regular intervals, and fixed rate video-
 codecs, which generate data at regular intervals and which must
 receive data at regular intervals.
 One of the properties of isochronous applications like voice and
 video data streams is that their users may be sensitive to the
 variation in interarrival times between data delivered to the final
 output device.  This interarrival time is called "jitter" for very
 small variances (less than 10 Hz) and "wander" if it is somewhat
 larger (less than one day).  For convenience, this memo will use the
 term jitter for both jitter and wander.
 A couple of examples help illustrate the sensitivity of applications
 to jitter.  Consider a user watching a video at her workstation.  If
 the screen is not updated regularly every 30th of a second or faster,
 the user will notice a flickering in the image.  Similarly, if voice
 samples are not delivered at regular intervals, voice output may
 sound distorted.  Thus the user is sensitive to the interarrival time
 of data at the output device.
 Observe that if two users are conferring with each other from their

Partridge [Page 1] RFC 1257 Isochronous and Jitter September 1991

 workstations, then beyond sensitivity to interarrival times, the
 users will also be sensitive to end-to-end delay.  Consider the
 difference between conferencing over a satellite link and a
 terrestrial link.  Furthermore, for the data to be able to arrive in
 time, there must be sufficient bandwidth.  Bandwidth requirements are
 particularly important for video: HDTV, even after compression,
 currently requires bandwidth in excess of 100 Mbits/second.
 Because multimedia applications are sensitive to jitter, bandwidth
 and delay, it has been suggested that the networks that carry
 multimedia traffic must be able to allocate and control jitter,
 bandwidth and delay [1,2].
 This memo argues that a network which simply controls bandwidth and
 delay is sufficient to support networked multimedia applications.
 Jitter control is not required.

Isochrony without Jitter Control

 The key argument of this memo is that an isochronous service can be
 provided by simply bounding the maximum delay through the network.
 To prove this argument, consider the following scenario.
 The network is able to bound the maximum transit delay on a channel
 between sender and receiver and at least the receiver knows what the
 bound is.  (These assumptions come directly from our assertion that
 the network can bound delay).  The term "channel" is used to mean
 some amount of bandwidth delivered over some path between sender and
 receiver.
 Now imagine an operating system in which applications can be
 scheduled to be active at regular intervals. Further assume that the
 receiving application has buffer space equal to the channel bandwidth
 times the maximum interarrival variance.  (Observe that the maximum
 interarrival variance is always known - in the worst case, the
 receiver can assume the maximum variance equals the maximum delay).
 Now consider a situation in which the sender of the isochronous data
 timestamps each piece of data when it is generated, using a universal
 time source, and then sends the data to the receiver.  The receiver
 reads a piece data in as soon as it is received and and places the
 timestamped data into its buffer space.  The receiver processes each
 piece of data only at the time equal to the data's timestamp plus the
 maximum transit delay.
 I argue that the receiver is processing data isochronously and thus
 we have shown that a network need not be isochronous to support

Partridge [Page 2] RFC 1257 Isochronous and Jitter September 1991

 isochronous applications.
 A few issues have to be resolved to really make this proof stick.
 The first issue is whether the operating system can be expected to
 schedule applications to be active at regular intervals.  I will
 argue that whether or not the network is isochronous, the operating
 system must be able to schedule applications at regular intervals
 Consider an isochronous network which delivers data with a tight
 bound on jitter.  If the application on the receiving system does not
 wake up when new data arrives, but waits until its next turn in the
 processor, then the isochrony of the network service would be lost
 due to the vagaries of operating system scheduling.  Thus, we may
 reasonably expect that the operating system provides some mechanism
 for waking up the application in response to a network interrupt for
 a particular packet.  But if the operating system can wake up an
 application in response to an interrupt, it can just as easily wake
 the application in response to a clock interrupt at a particular
 time.  Waking up to a clock interrupt provides the regular scheduling
 service we wanted.
 Observe that the last paragraph suggests an application of the End-
 To-End Principle [3].  Given that the operating system must provide a
 mechanism sufficient for restoring isochrony, regardless of whether
 the network is isochronous, it seems unreasonable to require the
 network to redundantly provide the same service.
 Another issue is the question of whether all receiving systems will
 have memory for buffering.  For example, the telephone network is
 required to deliver its data isochronously because many telephones do
 not have memory. However, most receiving devices do have memory, and
 those devices, like telephones, that do not currently have memory
 seem likely to have memory in the future.  Many telephones have a
 modest amount of memory now.  Furthermore, even if the end nodes
 require isochronous traffic it is possible that last switch before
 delivery to the end node could provide the necessary buffer space to
 restore isochrony to the data flow.
 Readers may wonder if the assumption of a universal time source is
 reasonable.  The Network Time Protocol (NTP) has been widely tested
 on the Internet and is capable of distributing time accurately to the
 millisecond [4].  Its designer is currently contemplating the
 possibility of distributing time accurate to the microsecond.

Some Implications

 The most important observation that can be made is that jitter

Partridge [Page 3] RFC 1257 Isochronous and Jitter September 1991

 control is not required for networks to be able to support
 isochronous applications.  A corollary observation is that if we are
 to design an internetworking protocol for isochronous applications,
 that internetworking protocol should probably only offer control over
 delay and bandwidth.  (There may exist networks that simply manage
 delay and bandwidth. We know that's sufficient for multimedia
 networking so our multimedia internetworking protocol should be
 capable of running over those networks.  But if the multimedia
 internetworking protocol requires control over jitter too, then
 jitter control must be implemented on those subnetworks that don't
 have it.  Implementing jitter control is clearly feasible - the
 method for restoring jitter in the last section could be used on a
 single network.  But if we know jitter control isn't needed, why
 require networks to implement it?)
 Note that the argument simply says that jitter control is not
 required to support isochronous applications.  It may be the case
 that jitter control is useful for other reasons.  For example, work
 at Berkeley suggests that jitter control makes it possible to reduce
 the amount of buffering required in intermediate network nodes [Y].
 Thus, even if applications express their requirements only in terms
 of bandwidth and delay, a network may find it useful to try to limit
 jitter and thereby reduce the amount of memory required in each node.

Acknowledgements

 Thanks to the members of the End-To-End Interest mailing list who
 provided a number of invaluable comments on this memo.

References

 [1] Leiner, B., Editor, "Critical Issues in High Bandwidth
     Networking", Report to DARPA, August 1988.
 [2] Ferrari, D., "Client Requirements for Real-Time Communication
     Services", IEEE Communications Magazine, November 1990.  See also
     RFC 1193, November, 1990.
 [3] Saltzer, J., Reed D., and D. Clark, "End-To-End Arguments in
     System Design", ACM Transactions on Computer Systems, Vol. 2, No.
     4, November 1984.
 [4] Mills, D., "Measured Performance of the Network Time Protocol in
     the Internet System", RFC 1128, UDEL, October 1989.
 [5] Verma, D., Zhang H., and D. Ferrari. "Guaranteeing Delay Jitter
     Bounds in Packet Switching Networks", Proceedings of TriComm '91,
     Chapel Hill, North Carolina, April 1991.

Partridge [Page 4] RFC 1257 Isochronous and Jitter September 1991

Security Considertaions

 Security issues are not discussed in this memo.

Author's Address

 Craig Partridge
 Swedish Institute of Computer Science
 Box 1263
 164 28 Kista
 SWEDEN
 Phone: +46 8 752 1524
 EMail: craig@SICS.SE

Partridge [Page 5]

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