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rfc:rfc8836



Internet Engineering Task Force (IETF) R. Jesup Request for Comments: 8836 Mozilla Category: Informational Z. Sarker, Ed. ISSN: 2070-1721 Ericsson AB

                                                          January 2021
  Congestion Control Requirements for Interactive Real-Time Media

Abstract

 Congestion control is needed for all data transported across the
 Internet, in order to promote fair usage and prevent congestion
 collapse.  The requirements for interactive, point-to-point real-time
 multimedia, which needs low-delay, semi-reliable data delivery, are
 different from the requirements for bulk transfer like FTP or bursty
 transfers like web pages.  Due to an increasing amount of RTP-based
 real-time media traffic on the Internet (e.g., with the introduction
 of the Web Real-Time Communication (WebRTC)), it is especially
 important to ensure that this kind of traffic is congestion
 controlled.
 This document describes a set of requirements that can be used to
 evaluate other congestion control mechanisms in order to figure out
 their fitness for this purpose, and in particular to provide a set of
 possible requirements for a real-time media congestion avoidance
 technique.

Status of This Memo

 This document is not an Internet Standards Track specification; it is
 published for informational purposes.
 This document is a product of the Internet Engineering Task Force
 (IETF).  It represents the consensus of the IETF community.  It has
 received public review and has been approved for publication by the
 Internet Engineering Steering Group (IESG).  Not all documents
 approved by the IESG are candidates for any level of Internet
 Standard; see Section 2 of RFC 7841.
 Information about the current status of this document, any errata,
 and how to provide feedback on it may be obtained at
 https://www.rfc-editor.org/info/rfc8836.

Copyright Notice

 Copyright (c) 2021 IETF Trust and the persons identified as the
 document authors.  All rights reserved.
 This document is subject to BCP 78 and the IETF Trust's Legal
 Provisions Relating to IETF Documents
 (https://trustee.ietf.org/license-info) in effect on the date of
 publication of this document.  Please review these documents
 carefully, as they describe your rights and restrictions with respect
 to this document.  Code Components extracted from this document must
 include Simplified BSD License text as described in Section 4.e of
 the Trust Legal Provisions and are provided without warranty as
 described in the Simplified BSD License.

Table of Contents

 1.  Introduction
   1.1.  Requirements Language
 2.  Requirements
 3.  Deficiencies of Existing Mechanisms
 4.  IANA Considerations
 5.  Security Considerations
 6.  References
   6.1.  Normative References
   6.2.  Informative References
 Acknowledgements
 Authors' Addresses

1. Introduction

 Most of today's TCP congestion control schemes were developed with a
 focus on a use of the Internet for reliable bulk transfer of non-
 time-critical data, such as transfer of large files.  They have also
 been used successfully to govern the reliable transfer of smaller
 chunks of data in as short a time as possible, such as when fetching
 web pages.
 These algorithms have also been used for transfer of media streams
 that are viewed in a non-interactive manner, such as "streaming"
 video, where having the data ready when the viewer wants it is
 important, but the exact timing of the delivery is not.
 When handling real-time interactive media, the requirements are
 different.  One needs to provide the data continuously, within a very
 limited time window (no more delay than hundreds of milliseconds end-
 to-end).  In addition, the sources of data may be able to adapt the
 amount of data that needs sending within fairly wide margins, but
 they can be rate limited by the application -- even not always having
 data to send.  They may tolerate some amount of packet loss, but
 since the data is generated in real time, sending "future" data is
 impossible, and since it's consumed in real time, data delivered late
 is commonly useless.
 While the requirements for real-time interactive media differ from
 the requirements for the other flow types, these other flow types
 will be present in the network.  The congestion control algorithm for
 real-time interactive media must work properly when these other flow
 types are present as cross traffic on the network.
 One particular protocol portfolio being developed for this use case
 is WebRTC [RFC8825], where one envisions sending multiple flows using
 the Real-time Transport Protocol (RTP) [RFC3550] between two peers,
 in conjunction with data flows, all at the same time, without having
 special arrangements with the intervening service providers.  As RTP
 does not provide any congestion control mechanism, a set of circuit
 breakers, such as those described in [RFC8083], are required to
 protect the network from excessive congestion caused by non-
 congestion-controlled flows.  When the real-time interactive media is
 congestion controlled, it is recommended that the congestion control
 mechanism operate within the constraints defined by these circuit
 breakers when a circuit breaker is present and that it should not
 cause congestion collapse when a circuit breaker is not implemented.
 Given that this use case is the focus of this document, use cases
 involving non-interactive media such as video streaming and those
 using multicast/broadcast-type technologies, are out of scope.
 The terminology defined in [RFC8825] is used in this memo.

1.1. Requirements Language

 The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
 "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
 document are to be interpreted as described in BCP 14 [RFC2119].

2. Requirements

 1.   The congestion control algorithm MUST attempt to provide as-low-
      as-possible-delay transit for interactive real-time traffic
      while still providing a useful amount of bandwidth.  There may
      be lower limits on the amount of bandwidth that is useful, but
      this is largely application specific, and the application may be
      able to modify or remove flows in order to allow some useful
      flows to get enough bandwidth.  For example, although there
      might not be enough bandwidth for low-latency video+audio, there
      could be enough for audio only.
      a.  Jitter (variation in the bitrate over short timescales) is
          also relevant, though moderate amounts of jitter will be
          absorbed by jitter buffers.  Transit delay should be
          considered to track the short-term maximums of delay,
          including jitter.
      b.  The algorithm should provide this as-low-as-possible-delay
          transit and minimize self-induced latency even when faced
          with intermediate bottlenecks and competing flows.
          Competing flows may limit what's possible to achieve.
      c.  The algorithm should be resilient to the effects of events,
          such as routing changes, which may alter or remove
          bottlenecks or change the bandwidth available, especially if
          there is a reduction in available bandwidth or increase in
          observed delay.  It is expected that the mechanism reacts
          quickly to such events to avoid delay buildup.  In the
          context of this memo, a "quick" reaction is on the order of
          a few RTTs, subject to the constraints of the media codec,
          but is likely within a second.  Reaction on the next RTT is
          explicitly not required, since many codecs cannot adapt
          their sending rate that quickly, but at the same time a
          response cannot be arbitrarily delayed.
      d.  The algorithm should react quickly to handle both local and
          remote interface changes (e.g., WLAN to 3G data) that may
          radically change the bandwidth available or bottlenecks,
          especially if there is a reduction in available bandwidth or
          an increase in bottleneck delay.  It is assumed that an
          interface change can generate a notification to the
          algorithm.
      e.  The real-time interactive media applications can be rate
          limited.  This means the offered loads can be less than the
          available bandwidth at any given moment and may vary
          dramatically over time, including dropping to no load and
          then resuming a high load, such as in a mute/unmute
          operation.  Hence, the algorithm must be designed to handle
          such behavior from a media source or application.  Note that
          the reaction time between a change in the bandwidth
          available from the algorithm and a change in the offered
          load is variable, and it may be different when increasing
          versus decreasing.
      f.  The algorithm is required to avoid building up queues when
          competing with short-term bursts of traffic (for example,
          traffic generated by web browsing), which can quickly
          saturate a local-bottleneck router or link but clear
          quickly.  The algorithm should also react quickly to regain
          its previous share of the bandwidth when the local
          bottleneck or link is cleared.
      g.  Similarly, periodic bursty flows such as MPEG DASH
          [MPEG_DASH] or proprietary media streaming algorithms may
          compete in bursts with the algorithm and may not be adaptive
          within a burst.  They are often layered on top of TCP but
          use TCP in a bursty manner that can interact poorly with
          competing flows during the bursts.  The algorithm must not
          increase the already existing delay buildup during those
          bursts.  Note that this competing traffic may be on a shared
          access link, or the traffic burst may cause a shift in the
          location of the bottleneck for the duration of the burst.
 2.   The algorithm MUST be fair to other flows, both real-time flows
      (such as other instances of itself) and TCP flows, both long-
      lived flows and bursts such as the traffic generated by a
      typical web-browsing session.  Note that "fair" is a rather
      hard-to-define term.  It SHOULD be fair with itself, giving a
      fair share of the bandwidth to multiple flows with similar RTTs,
      and if possible to multiple flows with different RTTs.
      a.  Existing flows at a bottleneck must also be fair to new
          flows to that bottleneck and must allow new flows to ramp up
          to a useful share of the bottleneck bandwidth as quickly as
          possible.  A useful share will depend on the media types
          involved, total bandwidth available, and the user-experience
          requirements of a particular service.  Note that relative
          RTTs may affect the rate at which new flows can ramp up to a
          reasonable share.
 3.   The algorithm SHOULD NOT starve competing TCP flows and SHOULD,
      as best as possible, avoid starvation by TCP flows.
      a.  The congestion control should prioritize achieving a useful
          share of the bandwidth depending on the media types and
          total available bandwidth over achieving as-low-as-possible
          transit delay, when these two requirements are in conflict.
 4.   The algorithm SHOULD adapt as quickly as possible to initial
      network conditions at the start of a flow.  This SHOULD occur
      whether the initial bandwidth is above or below the bottleneck
      bandwidth.
      a.  The algorithm should allow different modes of adaptation;
          for example, the startup adaptation may be faster than
          adaptation later in a flow.  It should allow for both slow-
          start operation (adapt up) and history-based startup (start
          at a point expected to be at or below channel bandwidth from
          historical information, which may need to adapt down quickly
          if the initial guess is wrong).  Starting too low and/or
          adapting up too slowly can cause a critical point in a
          personal communication to be poor ("Hello!").  Starting too
          high above the available bandwidth causes other problems for
          user experience, so there's a tension here.  Alternative
          methods to help startup, such as probing during setup with
          dummy data, may be useful in some applications; in some
          cases, there will be a considerable gap in time between flow
          creation and the initial flow of data.  Again, a flow may
          need to change adaptation rates due to network conditions or
          changes in the provided flows (such as unmuting or sending
          data after a gap).
 5.   The algorithm SHOULD be stable if the RTP streams are halted or
      discontinuous (for example, when using Voice Activity
      Detection).
      a.  After stream resumption, the algorithm should attempt to
          rapidly regain its previous share of the bandwidth; the
          aggressiveness with which this is done will decay with the
          length of the pause.
 6.   Where possible, the algorithm SHOULD merge information across
      multiple RTP streams sent between two endpoints when those RTP
      streams share a common bottleneck, whether or not those streams
      are multiplexed onto the same ports.  This will allow congestion
      control of the set of streams together instead of as multiple
      independent streams.  It will also allow better overall
      bandwidth management, faster response to changing conditions,
      and fairer sharing of bandwidth with other network users.
      a.  The algorithm should also share information and adaptation
          with other non-RTP flows between the same endpoints, such as
          a WebRTC data channel [RFC8831], when possible.
      b.  When there are multiple streams across the same 5-tuple
          coordinating their bandwidth use and congestion control, the
          algorithm should allow the application to control the
          relative split of available bandwidth.  The most correlated
          bandwidth usage would be with other flows on the same
          5-tuple, but there may be use in coordinating measurement
          and control of the local link(s).  Use of information about
          previous flows, especially on the same 5-tuple, may be
          useful input to the algorithm, especially regarding startup
          performance of a new flow.
 7.   The algorithm SHOULD NOT require any special support from
      network elements to be able to convey congestion-related
      information.  As much as possible, it SHOULD leverage available
      information about the incoming flow to provide feedback to the
      sender.  Examples of this information are the packet arrival
      times, acknowledgements and feedback, packet timestamps, packet
      losses, and Explicit Congestion Notification (ECN) [RFC3168];
      all of these can provide information about the state of the path
      and any bottlenecks.  However, the use of available information
      is algorithm dependent.
      a.  Extra information could be added to the packets to provide
          more detailed information on actual send times (as opposed
          to sampling times), but such information should not be
          required.
 8.   Since the assumption here is a set of RTP streams, the
      backchannel typically SHOULD be done via the RTP Control
      Protocol (RTCP) [RFC3550]; instead, one alternative would be to
      include it in a reverse-RTP channel using header extensions.
      a.  In order to react sufficiently quickly when using RTCP for a
          backchannel, an RTP profile such as RTP/AVPF [RFC4585] or
          RTP/SAVPF [RFC5124] that allows sufficiently frequent
          feedback must be used.  Note that in some cases, backchannel
          messages may be delayed until the RTCP channel can be
          allocated enough bandwidth, even under AVPF rules.  This may
          also imply negotiating a higher maximum percentage for RTCP
          data or allowing solutions to violate or modify the rules
          specified for AVPF.
      b.  Bandwidth for the feedback messages should be minimized
          using techniques such as those in [RFC5506], to allow RTCP
          without Sender/Receiver Reports.
      c.  Backchannel data should be minimized to avoid taking too
          much reverse-channel bandwidth (since this will often be
          used in a bidirectional set of flows).  In areas of
          stability, backchannel data may be sent more infrequently so
          long as algorithm stability and fairness are maintained.
          When the channel is unstable or has not yet reached
          equilibrium after a change, backchannel feedback may be more
          frequent and use more reverse-channel bandwidth.  This is an
          area with considerable flexibility of design, and different
          approaches to backchannel messages and frequency are
          expected to be evaluated.
 9.   Flows managed by this algorithm and flows competing against each
      other at a bottleneck may have different Differentiated Services
      Code Point (DSCP) [RFC5865] markings depending on the type of
      traffic or may be subject to flow-based QoS.  A particular
      bottleneck or section of the network path may or may not honor
      DSCP markings.  The algorithm SHOULD attempt to leverage DSCP
      markings when they're available.
 10.  The algorithm SHOULD sense the unexpected lack of backchannel
      information as a possible indication of a channel-overuse
      problem and react accordingly to avoid burst events causing a
      congestion collapse.
 11.  The algorithm SHOULD be stable and maintain low delay when faced
      with Active Queue Management (AQM) algorithms.  Also note that
      these algorithms may apply across multiple queues in the
      bottleneck or to a single queue.

3. Deficiencies of Existing Mechanisms

 Among the existing congestion control mechanisms, TCP Friendly Rate
 Control (TFRC) [RFC5348] is the one that claims to be suitable for
 real-time interactive media.  TFRC is an equation-based congestion
 control mechanism that provides a reasonably fair share of bandwidth
 when competing with TCP flows and offers much lower throughput
 variations than TCP.  This is achieved by a slower response to the
 available bandwidth change than TCP.  TFRC is designed to perform
 best with applications that have a fixed packet size and do not have
 a fixed period between sending packets.
 TFRC detects loss events and reacts to congestion-caused loss by
 reducing its sending rate.  It allows applications to increase the
 sending rate until loss is observed in the flows.  As noted in IAB/
 IRTF report [RFC7295], large buffers are available in the network
 elements, which introduce additional delay in the communication.  It
 becomes important to take all possible congestion indications into
 consideration.  Looking at the current Internet deployment, TFRC's
 biggest deficiency is that it only considers loss events as a
 congestion indication.
 A typical real-time interactive communication includes live-encoded
 audio and video flow(s).  In such a communication scenario, an audio
 source typically needs a fixed interval between packets and needs to
 vary the segment size of the packets instead of the packet rate in
 response to congestion; therefore, it sends smaller packets.  A
 variant of TFRC, Small-Packet TFRC (TFRC-SP) [RFC4828], addresses the
 issues related to such kind of sources.  A video source generally
 varies video frame sizes, can produce large frames that need to be
 further fragmented to fit into path Maximum Transmission Unit (MTU)
 size, and has an almost fixed interval between producing frames under
 a certain frame rate.  TFRC is known to be less optimal when using
 such video sources.
 There are also some mismatches between TFRC's design assumptions and
 how the media sources in a typical real-time interactive application
 work.  TFRC is designed to maintain a smooth sending rate; however,
 media sources can change rates in steps for both rate increase and
 rate decrease.  TFRC can operate in two modes: i) bytes per second
 and ii) packets per second, where typical real-time interactive media
 sources operate on bit per second.  There are also limitations on how
 quickly the media sources can adapt to specific sending rates.
 Modern video encoders can operate in a mode in which they can vary
 the output bitrate a lot depending on the way they are configured,
 the current scene they are encoding, and more.  Therefore, it is
 possible that the video source will not always output at an allowable
 bitrate.  TFRC tries to increase its sending rate when transmitting
 at the maximum allowed rate, and it increases only twice the current
 transmission rate; hence, it may create issues when the video sources
 vary their bitrates.
 Moreover, there are a number of studies on TFRC that show its
 limitations, including TFRC's unfairness to low statistically
 multiplexed links, oscillatory behavior, performance issues in highly
 dynamic loss-rate conditions, and more [CH09].
 Looking at all these deficiencies, it can be concluded that the
 requirements for a congestion control mechanism for real-time
 interactive media cannot be met by TFRC as defined in the standard.

4. IANA Considerations

 This document has no IANA actions.

5. Security Considerations

 An attacker with the ability to delete, delay, or insert messages
 into the flow can fake congestion signals, unless they are passed on
 a tamper-proof path.  Since some possible algorithms depend on the
 timing of packet arrival, even a traditional, protected channel does
 not fully mitigate such attacks.
 An attack that reduces bandwidth is not necessarily significant,
 since an on-path attacker could break the connection by discarding
 all packets.  Attacks that increase the perceived available bandwidth
 are conceivable and need to be evaluated.  Such attacks could result
 in starvation of competing flows and permit amplification attacks.
 Algorithm designers should consider the possibility of malicious on-
 path attackers.

6. References

6.1. Normative References

 [RFC2119]  Bradner, S., "Key words for use in RFCs to Indicate
            Requirement Levels", BCP 14, RFC 2119,
            DOI 10.17487/RFC2119, March 1997,
            <https://www.rfc-editor.org/info/rfc2119>.
 [RFC3550]  Schulzrinne, H., Casner, S., Frederick, R., and V.
            Jacobson, "RTP: A Transport Protocol for Real-Time
            Applications", STD 64, RFC 3550, DOI 10.17487/RFC3550,
            July 2003, <https://www.rfc-editor.org/info/rfc3550>.
 [RFC4585]  Ott, J., Wenger, S., Sato, N., Burmeister, C., and J. Rey,
            "Extended RTP Profile for Real-time Transport Control
            Protocol (RTCP)-Based Feedback (RTP/AVPF)", RFC 4585,
            DOI 10.17487/RFC4585, July 2006,
            <https://www.rfc-editor.org/info/rfc4585>.
 [RFC5124]  Ott, J. and E. Carrara, "Extended Secure RTP Profile for
            Real-time Transport Control Protocol (RTCP)-Based Feedback
            (RTP/SAVPF)", RFC 5124, DOI 10.17487/RFC5124, February
            2008, <https://www.rfc-editor.org/info/rfc5124>.
 [RFC8825]  Alvestrand, H., "Overview: Real-Time Protocols for
            Browser-Based Applications", RFC 8825,
            DOI 10.17487/RFC8825, January 2021,
            <https://www.rfc-editor.org/info/rfc8825>.

6.2. Informative References

 [CH09]     Choi, S. and M. Handley, "Designing TCP-Friendly Window-
            based Congestion Control for Real-time Multimedia
            Applications", Proceedings of PFLDNeT, May 2009.
 [MPEG_DASH]
            ISO, "Information Technology -- Dynamic adaptive streaming
            over HTTP (DASH) -- Part 1: Media presentation description
            and segment formats", ISO/IEC 23009-1:2019, December 2019,
            <https://www.iso.org/standard/79329.html>.
 [RFC3168]  Ramakrishnan, K., Floyd, S., and D. Black, "The Addition
            of Explicit Congestion Notification (ECN) to IP",
            RFC 3168, DOI 10.17487/RFC3168, September 2001,
            <https://www.rfc-editor.org/info/rfc3168>.
 [RFC4828]  Floyd, S. and E. Kohler, "TCP Friendly Rate Control
            (TFRC): The Small-Packet (SP) Variant", RFC 4828,
            DOI 10.17487/RFC4828, April 2007,
            <https://www.rfc-editor.org/info/rfc4828>.
 [RFC5348]  Floyd, S., Handley, M., Padhye, J., and J. Widmer, "TCP
            Friendly Rate Control (TFRC): Protocol Specification",
            RFC 5348, DOI 10.17487/RFC5348, September 2008,
            <https://www.rfc-editor.org/info/rfc5348>.
 [RFC5506]  Johansson, I. and M. Westerlund, "Support for Reduced-Size
            Real-Time Transport Control Protocol (RTCP): Opportunities
            and Consequences", RFC 5506, DOI 10.17487/RFC5506, April
            2009, <https://www.rfc-editor.org/info/rfc5506>.
 [RFC5865]  Baker, F., Polk, J., and M. Dolly, "A Differentiated
            Services Code Point (DSCP) for Capacity-Admitted Traffic",
            RFC 5865, DOI 10.17487/RFC5865, May 2010,
            <https://www.rfc-editor.org/info/rfc5865>.
 [RFC7295]  Tschofenig, H., Eggert, L., and Z. Sarker, "Report from
            the IAB/IRTF Workshop on Congestion Control for
            Interactive Real-Time Communication", RFC 7295,
            DOI 10.17487/RFC7295, July 2014,
            <https://www.rfc-editor.org/info/rfc7295>.
 [RFC8083]  Perkins, C. and V. Singh, "Multimedia Congestion Control:
            Circuit Breakers for Unicast RTP Sessions", RFC 8083,
            DOI 10.17487/RFC8083, March 2017,
            <https://www.rfc-editor.org/info/rfc8083>.
 [RFC8831]  Jesup, R., Loreto, S., and M. Tüxen, "WebRTC Data
            Channels", RFC 8831, DOI 10.17487/RFC8831, January 2021,
            <https://www.rfc-editor.org/info/rfc8831>.

Acknowledgements

 This document is the result of discussions in various fora of the
 WebRTC effort, in particular on the <rtp-congestion@alvestrand.no>
 mailing list.  Many people contributed their thoughts to this.

Authors' Addresses

 Randell Jesup
 Mozilla
 United States of America
 Email: randell-ietf@jesup.org
 Zaheduzzaman Sarker (editor)
 Ericsson AB
 Torshamnsgatan 23
 SE-164 83 Stockholm
 Sweden
 Phone: +46 10 717 37 43
 Email: zaheduzzaman.sarker@ericsson.com
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