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archive:fun:gems.3
                     BONUSES TO ENCHANT
   Magicians get a bonus to the Enchant roll when enchanting a

gem with a spell appropriate to the stone's divine association. For sacred stones, the bonus ranges from 10 to 50 percentiles, depending on the size and quality of the stone. Blessed stones receive a bonus between 5 and 25.

   Gems give an increased bonus when engraved with the image of

an appropriate god. Gems give a further bonus to enchant when they bear holy words or words of the spell. A gem gives a bonus to enchant a Control or Dominate [animal] spell if the animal's image is on the gem. A gem in the shape of the animal also gives such a bonus. Different enchantments may get different bonuses with the same stone.

   Very rare stones have a deep mystical receptivity for

enchantments. On a special success with the Enchant skill, the enchanted spell has double strength in some way. If the gem ordinarily gives a bonus, that bonus is doubled. On a critical success, the spell has vastly increased power. On a fumble, however, the caster loses the ability to use the spell.

                  MAGICAL DETECTION SPELLS
   The following list provides Detect and Find Substance spells

for each cult that has them. Note that the rules give many cults Find (substance) spells without specifying which cult finds which substances. This list includes gems and non-gems, to fill a need for this information. It includes all the published cults, and some unpublished ones.

Deity Magical Detection Spells —– ——————————————- Aldrya Find (amber, coal [including jet], copper,

                    grow stone, jewelflor, petrified wood) 

Ancestor Worship all Detects available from shamans, no Find

Annilla Find (moonrock, turquoise) Aranea all Detects available from shamans, no Find

Argan Argar Find (bronze, lead, obsidian) Artmal Find (turquoise)

Asrelia Detect (any precious metal or gem), Find

                    (any precious metal or gem) -- precious
                    metal means any rune metal except lead; gem
                    means any substance in the list above,
                    except bezoar, coral, echostone, glass,
                    ironrock, ivory, pearl, mother of pearl,
                    and petrified wood

Babeester Gor Find (bone, copper, iron, zircon)

Bagog all Detects available from shamans, no Find Basko Find (diamond, lead)

Basmol all Detects available from shamans, no Find Blood Sun Find (bloodstone)

Bloody Tusk no Detect or Find Brastalos Find (bronze, pearl, quicksilver)

Caladra and

Aurelion            Find (copper, diamond, earthblood, firebone
                    [coal], gold)

Chalana Arroy Find (bloodstone, cornelian)

City God usually none Dayzatar Find (diamond, tin)

Dendara Find (agate, copper, diamond, emerald,

                    jasper, topaz)

Dormal Find (agate, coral, quicksilver)

East Isles Gods varies Eiritha Find (bezoar, copper)

Ernalda Find (agate, copper, diamond, emerald,

                    jasper, topaz)

Etyries Find (diamond, emerald, opal, ruby,

                    sapphire)

Eurmal one shrine teaches Find Fool's Gold,

                    another teaches Turn Stone into Chrysoprase

Godunya Godunya-magic: any

Gorakiki all Detects available from shamans, no Find Gorgorma Find (bloodstone, iron)

Grain Goddess Find (amethyst, chrysoprase, copper) Heler Find (quicksilver, sapphire)

Himile Find (lead, quartz) Horned Man all Detects available from shamans, no Find

Humakt Find (bloodstone, iron, ruby) Hykim and Mikyh all Detects available from shamans, no Find

Invisible God Animate, Form/Set, and Sense (substance)

                    for all common substances and many rare
                    ones

Issaries Find (diamond, emerald, opal, ruby,

                    sapphire)

Krarsht Find (acid, poison) Kyger Litor Find (echostone, lead, opal)

Lhankor Mhy all Detects and Finds available, in theory;

                    minor temples have the names of spirits
                    that teach the Detect spells for all common
                    substances

Lodril Find (aluminum, chrysoberyl, gold, iron,

                    jasper, ruby, sapphire, silver)

Lokarnos Find (chrysoberyl, jasper, ruby, sapphire) Magasta Find (aquamarine, coral, teeth [including

                    ivory], pearl, quicksilver)

Malia all Detects available from shamans, no Find Maran Gor Find (copper, iron)

Mee Vorala Find (plants) Moorgarki Find (lead)

Mostal Animate, Form/Set, and Sense (substance)

                    for all metals and inorganic minerals;
                    Sense (truestone) available to Silver
                    caste; no one has Form/Set or Animate
                    truestone; Refine Truestone is legendary

Murthdrya Find (coral, quicksilver)

Ompalam Find (iron) Orlanth Find (agate, flintstone, iron)

Pamalt Find (copper, glass, teeth [including

                    ivory])

Rathor all Detects available from shamans, no Find

Rice Mother Find (copper, jade) River Gods Find (lapis lazuli, quicksilver)

Storm Bull Find (agate, iron) Thed all Detects available from shamans, no Find

Tholaina Find (coral, shell of [animal], quicksilver) Triolina Find (coral, quicksilver)

Ty Kora Tek Find (bone, copper, diamond) Valind Find (quartz)

Voria Find (zircon) Vrok Find (gold, hawk's eye)

Wachaza Find (iron, teeth [including ivory],

                    quicksilver)

Waha all Detects available from shamans, no Find

Xiola Umbar Find (bloodstone, coal [includes jet],

                    lead)

Yelm Find (chrysoberyl, gold, hawk's eye, iron,

                    ruby, sapphire)

Yelmalio Find (chrysoberyl, citrine, gold, hawk's

                    eye, iron, jasper, ruby, sapphire)

Zorak Zoran Find (coal [includes jet], deadstone, lead)

Bolongo, Cacodemon, Elmal, Flamal, Gagarth, Geo, Hunter, Immanent Mastery, Mastakos, Pocharngo, Primal Chaos, Red Goddess, Subere, Thief Gods, Tsankth, Uleria, and Xentha teach no Find or Detect spells.



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