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How to use uSu Script format's - By:Cyberglitch ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Ok basically uSu Script format is pretty simple and will do alot if you take the time to work it through. Ok here we go…

Contents ÄÄÄÄÄÄÄÄ

1.0.1 - The First Line of a script 1.0.2 - The Second Line of a script 1.1.1 - The ANSI: Command 1.1.2 - The PAUSE: Command 1.1.3 - The DISPLAY: Command 1.1.4 - The SETxx: Command 1.1.5 - The INPUT: Command 1.1.6 - The END: Command 1.1.7 - The RUNAPP: Command 1.1.8 - The GOTO: Command 1.1.9 - The CHCx: Command 1.1.A - The ASK: Command 1.1.B - The JMPx: Command

1.2.1 - The Color Codes/Keycodes

1.0.1 - The First Line of a script ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - <Application Description>

Purpose:This first line of the Script file(any file with .SCR) tells the

      application generator the description for this Application, and must
      be the first line, otherwise you'll get wierd undesired results, limit
      40 chars

Example - This is a Test application

What's Done:This information is used for the highlight bar

1.0.2 - The Second Line of a script ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - OUTFILE:<Output.Nam>

Purpose:This Second line of the Script file tell the application generator

      what file the output text should be written to, make sure this is 
      allways the second line in your Script file you you'll get wierd
      undesired results.

Example - OUTFILE:WRITE2ME.OUT

What's Done:The filename provided here will be written to whenever INPUT: is

          used.

1.1.1 - The ANSI: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - ANSI:<Filename.Ext>

Purpose:This command may be placed anywhere after the first two lines of a

      script, where <Filename.Ext> is the Ansi file you wish to display

Example - ANSI:TEST.ANS

What's Done:This will display the ansi file named TEST.ANS to the user

1.1.2 - The PAUSE: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - PAUSE:<String>

Purpose:This command may be placed anywhere after the first two lines of a

      script, where <String> is your pause string. This command will display
      your pause string and the wait for the user to press any key to 
      continue, all codes are supported(Section 1.2.1)

Example - PAUSE:Press Any Key to Continue

What's Done:This will display "Press Any Key to Continue" to the user and

          wait for him to press a key

1.1.3 - The DISPLAY: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - DISPLAY:<String>

Purpose:This command may be placed anywhere after the first two lines of a

      script, where <String> is what you wan't to display on the screen.
      All codes are supported(Section 1.2.1)

Example - DISPLAY:Show this text to the user

What's Done:The example above will print out to the user "Show this text to

          the user" to the screen

1.1.4 - The SETxx: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - SETxx:<String>

Purpose:This command defines a macro(@xx, xx= 01-99), where 'x' in SETx is a

      the macro number you wish to set. Thus @xx in a DISPLAY: command
      will display macro #xx(where xx is - 01-99) on the screen it you have
      set it. All other codes are supported(Section 1.2.1) for the <String>
      part of the command. This helps save typing and makes the application
      generator more flexibal.

Example(s) - SET01:Hello there #1 SET02:Hello there #2 … SET99:Hello there #99!!!

DISPLAY:@01@02@99 What's Done:What's done here is defining a macro, so you may print out text

          that's commonly used quicker without having to type it over and
          over again. Thus when you use a DISPLAY: command you'll see whats
          been put into the macro's appear inplace of the @01, @02, etc...
          NOTE:YOU MAY DISPLAY ANOTHER MACRO FROM A MACRO. See Below

Example(s) - SET01:Hello 1 SET02:Hello 2 SET03:@01@02

What's Done:Here we defined a macro to print out other macro's. When you use

          a display command to display macro 3, @03, you'll see both macros
          1 and 2, like so

Hello 1Hello 2

1.1.5 - The INPUT: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - INPUT:xx:<Write to App File>;<String>

Purpose:This command may be placed anywhere after the first two lines of a

      script, where xx is a number between 01 to 80(make sure there are two
      spaces for the vaule you specify, this will keep the program from 
      getting confused) that limit the input lenght. Where <Write to App
      File> is the text you want in the output app file, this string must be
      seperated by a Semi-Colon to make sure the program determines between
      <Write to App File> and <String>. Where <String> is the text you wan't
      displayed before input begins, All codes supported for this string
      (Section 1.2.1)

Example - INPUT:09:This user's handle:;Please enter in your handle:

What's Done:This is print to the screen…

Please enter in your handle:

…and will limit the user's input to 9 charecters and save this to the output text-file with…

This user's handle:

…before the input the user types in, then whatever the user typed in will be save after this information.

1.1.6 - The END: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - END:

Purpose:The main purpose of this feature is to tell the application generator where to stop in the srcipt, if you ommit this statement at the end of the script that's fine to, because the script generator will automatically force this END: statement when exucting it and reaching the last line in the script file, you can however use this to debug your scripts by placeing it so it'll stop at different points in the script(for debuggsing purposes mostly)

Example: END:

What's Done:Heh. just end's the program

1.1.7 - The RUNAPP: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - RUNAPP:<AppName>

Purpose:The main purpose of this command is to allow you to run other

      applications, this allows you the user to design you own highlight
      bar system by writing the script for it.

Example: RUNAPP:Ansi.App

What's Done:Ansi.App is looked for and if it's found it will be executed if

          it's not found the application Generator will notify you.

1.1.8 - The GOTO: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - RUNAPP:<LabelName>

Purpose:Well this was put in by popular demand, where <LabelName> is the

      label you would like the continuing of the application to occur, a
      label is named by putting a ':' before the name of the label
              Example - 
                      :THISLABEL
      Labels can be any lenght, and are not case sensitive, it is possible
      to have two labels with the same, but in different case, 
              Example - 
                      :THISLABEL
                      :thislabel
      The application Generator treats these as two seperate labels. Using
      the same labels isn't advised...
              Example -
                      :THISLABEL
                      :THISLABEL
      The Application Generator just searchs for the first labelname that
      matches the one you told it to go to, above the second :THISLABEL
      would never be executed.

Example: GOTO:START-THIS-APP :START-THIS-APP

What's Done:The application Generator will jump to the First label matching

          START-THIS-APP, and continue running the application from that
          line.

1.1.9 - The CHCx: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - CHCxx:<String>

Purpose:This command defines what ASK:(See ASK: Command) should display

      when the use highlights this choice, you may even use the
      @DA<Ansi-FileName>% Command for the <String> portion to display an
      ansi instead of typing in the choice yourself. You can now make the
      Maxtrix look any way you wan't it to. You can also use all the other
      codes to locate the row, column, set the foreground and background
      color codes (Section 1.2.1)

Example(s) - CHC1:Option #1 CHC2:Option #2 … CHC9:Option #2

ASK:9

What's Done:What going on here is that you have defined the options to use

          when you use the ASK command to allow the user to choose an
          item and then press enter on it(See Section 1.1.A)

1.1.A - The ASK: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - ASK:x

Purpose:This command allows the user to press the UP and DOWN arrow keys and

      highlight a Option and then press enter to choose that option. where
      the 'x' is let's ask know how many choices(from 1 to 9) to allow the
      user to select.

Example(s) - ASK:5

What's Done:What will happen is that ASK will wait for the user to highlight

          and choose(press enter on) the option you wan't, the with the
          JMPx:<LabelName> command allows the program to jump to
          <LabelName> if choice 'x' was choosen, see example for JMPx

1.1.B - The JMPx: Command ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Format - JMPx:<LabelName>

Purpose:After a ASK:x command has been executed a vaule is returned of what

      option they choose, then JMPx:<LabelName> allows your script to
      branch out to different choices. IE...

Example(s) - ASK:4 JMP1:Option1 JMP2:Option2 JMP3:Option3 JMP4:Option4

What's Done:What will happen here is after ASK has executed a vaule will be

          returned, ASK was limited to 4 choices, so depending on what
          choice the USER choose the script will GOTO another part of
          the program according to the Option choosen. So say i choose
          option 2 when ASK was run, the program would goto Label Option2
          and continue executing the script from there. This is handy for
          making your own lightbar selection for Applications.

1.2.1 - The Color Codes/Keycodes ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

The list provided below is for the sole purpose of adding color and flexibity to your scripts…

The Pipe Codes:

      Foreground Colors:
00 - Black 01 - Dark Blue 02 - Dark Green
04 - Dark Red 05 - Dark Purple 06 - Brown
08 - Dark Grey 09 - Bright Blue 10 - Bright Green
12 - Bright Red 13 - Bright Purple 14 - Yellow
      Background Colors:
16 - Black 17 - Dark Blue 18 - Dark Green
20 - Dark Red 21 - Dark Purple 22 - Brown
      Blink/Unblink:
24 - Blinking on

The "@" Code's

(Please note the "xx"'s must allways be two charecters even tho you could write 1 as "1", but only "01" would work, etc..)

@CR - Carriage, will go to the next line and set cursor in column 1 @CL - Will clear the current screen @LS - This will save the current Row and Position. @LL - This will restore the last save Row and Column @LRxx - where XX is a number between 01-25, locate's that row on the screen @LCxx - where XX is a number between 01-80, locate's that column on the screen @SDxx - where XX is a number between 01-99, delay's xx/100 th's of a second @SBxx - where XX is a number between 01-80, backspace xx number of spaces @DA<FileName>% - Displays <Filename> may also be an ANSI file, but make sure

                      the '%' is after the filename so the program know
                      what the last charecter of the filename is.

RUNAPP:<Filename> GOTO:<Labelname> SETx:<Macro-String> CHCx:<Choice-String> JMPx:<Labelname> ASK:<UseChoices>

/home/gen.uk/domains/wiki.gen.uk/public_html/data/pages/archive/computers/script.txt · Last modified: 1999/09/29 16:38 by 127.0.0.1

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