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      º                                                              º
      º                       The Quest for the                      º
      º                    Ultimate Display System                   º
      º                                                              º
      º                              by                              º
      º                         Steve Gibson                         º
      º                  GIBSON RESEARCH CORPORATION                 º
      º                                                              º
      º     Portions of this text originally appeared in Steve's     º
      º               InfoWorld Magazine TechTalk Column.            º
      º                                                              º
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      I remember those simple days not so long ago when a purchaser of
      a brand new IBM Personal Computer had only one choice to make
      when it came to choosing the display system for his computer.
      Blessedly, the only choice to be made back then was between
      either a monochrome display and adpater, the so-called MDA
      solution, or a color screen and adapter, and CGA route. Needless
      to say, things are not so simple or straightforward these days!
      There are so many choices and options open to a purchaser or
      upgrader of a PC that I'd be crazy to even ATTEMPT to offer any
      clarification or guidance.
      Okay, so call me crazy. It's time to choose the display
      subsystem for Steve's Dream Machine and I've got some real
      surprises in store for you this time! I've spent most of the
      past six weeks (when I haven't been reconfiguring my system
      between VM/386, Desqview, and Omniview) researching, probing,
      and digging for the best possible contemporary display solution
      for the least possible money.
      Surprisingly, my research has uncovered some truly startling
      facts which I'll be sharing through the next few weeks as we
      explore THE DISPLAY SYSTEM FOR STEVE'S DREAM MACHINE. We'll see
      things like why the new 16-bit display adapters are generally
      not worth a dime more than their older 8-bit predecessors, how
      few, if any, VGA adapters on the market are REALLY register
      level compatible, and what risk that represents in light of
      IBM's unknowable future plans. We'll see what extra display
      memory DOESN'T buy for you because many of the manufacturer's
      device drivers don't even use it, why the highest resolution
      modes can be much more trouble than they're worth, and what NOT
      to pay for a great high resolution display.
      Given the incredible variety of available choices (not at all
      like in the old days) it may surprise you to know that I have
      found ONE set of choices which delivers far more bang for the
      buck than any other! In order to give these conclusions a proper
      perspective, let's first step back for a moment to review the
      technological fundamentals and constraints which give our
      decision meaning. Then we'll see where we've been and where
      we're going.
      No matter what style of display screen and interface adapter is
      in use, several fundamentals always apply. In the first place,
      the image displayed by a CRT screen is not at all the static
      image which it appears to be. In fact, there's never really an
      image being displayed on the screen at all! If you were to
      photograph a computer display screen with a high speed camera
      you'd only see a single bright dot of light rather than an
      entire image.
      The illusion of a screen full of information is created with the
      aid of some incredible technology. The screen is actually
      painted by a single madly whizzing dot of light which traces
      successive horizontal lines across and down the face of the
      display tube. When I say "madly whizzing" I'm not exaggerating
      because a typical CRT screen paints horizontal scan lines on its
      face at the rate of 350,000 inches per second, which is 20,000
      miles per hour! This furious speed is required in order to fool
      our eyes into believing that the entire image is being
      continuously displayed when in fact it's mostly NOT being
      displayed!
      A typical display screen consists of about 450 of these
      horizontally scanned lines, each of which must be redrawn or
      "refreshed" at least every sixtieth of a second. This means
      scanning across 27,000 lines per second, every second. If this
      is not done our eye will perceive that the lines are not being
      continuously illuminated and the illusion we've tried so hard to
      achieve will fail.
      As the single dot of light traces its furious course it changes
      color thus tracing out the full screen image which is stored in
      the display adapter's DISPLAY REFRESH MEMORY. On a monochrome
      screen which is limited to displaying a single color, the dot of
      light varies in brightness only, whereas a color display system
      allows the dot's instantaneous color to be varied as well.
      So we're left with a number of important concepts: In order to
      eliminate the overall "refresh flicker" of a display screen, the
      entire screen must be redrawn or repainted approximately 60
      times each second. Since the scanning dot traces lines from left
      to right as it moves more slowly vertically from the top of the
      screen down, the downward motion is referred to as the screen's
      Vertical Refresh Frequency and the very rapid horizontal left to
      right scanning is referred to as the display's Horizontal
      Refresh Rate.
                   The Display System Adventure Continues
      So we've seen that the display screens of our computers rely
      entirely upon our eye's persistence of vision to assemble the
      illusion of an image on the screen. Each dot which composes the
      display must be redrawn, or refreshed, at least sixty times each
      second in order to appear continuously illuminated. Now we'll
      examine the evolution of our display screens, giving some
      perspective to where we've been and where we are today.
      The original Color Graphics Adapter (CGA) traces its ancestry
      directly from commercial television. Commercial TV refreshes its
      screen exactly 60 times per second with a horizontal scanning
      frequency of 15,750 cycles per second. The IBM CGA display
      utilizes this timing to support the images it generates. The
      total number of horizontal scanning lines traced onto the screen
      by a CGA system can be determined simply by calculating how many
      horizontal lines are scanned out during one vertical scan. Since
      the screen is scanned vertically 60 times per second, we divide
      15,750 by 60 to yield the horizontal line count of 262. Two
      hundred of these scan lines are used to display actual image
      data, with the balance used to illuminate the CGA screen's border
      region.
      As we all remember, the CGA was not known for producing highly
      legible text (for some it's not yet a memory). The prime
      determiner of text quality is the number of individual pixel
      dots which are available to display individual characters.
      Dividing 200 total image lines by 25 lines of text yields just 8
      scanning lines available per text line. Then since the CGA
      adapter was able to display 640 dots across a horizontal line,
      dividing this by 80 characters per line yields 8 pixel dots
      horizontally per character.
      So CGA technology yielded a budget of 8 by 8 pixels per
      character. Since it is necessary to separate characters by at
      least one blank pixel, and since characters are taller than they
      are wide, CGA characters were designed to fit within a rectangle
      of dots 5 wide by 7 dots high. If you have a few moments to
      spare some time with some graph paper, try designing an entire
      upper and lower case alphabet where each character fits within a
      5 by 7 pixel cell. It's not simple, and there is no really great
      solution.
      Driven by the concern that serious business computer users would
      be very unhappy with the appearance of CGA text, IBM decided to
      provide a better text display alternative. The Monochrome
      Display Adapter (MDA) was the result. In order to deliver more
      legible characters, more pixels are required both horizontally
      and vertically. Where the CGA fits 5 by 7 characters into 8 by 8
      "cells," the IBM monochrome display provides much higher
      resolution: 7 by 9 characters within a 9 by 14 space.
      Changing the character resolution from 5 by 7 to 7 by 9 results
      in a tremendous improvement in character legibility, and a 2-
      pixel horizontal inter-character spacing with a 5-pixel vertical
      spacing leaves the display's characters feeling quite uncrowded.
      The question is, where did IBM get all those extra scan-lines?
      25 lines of text with 14 scan-lines per line means a total of
      350 active scan lines compared to the CGA's 200! The scan-line
      count can be increased by increasing the horizontal scan
      frequency so that more lines are scanned per second, or by
      decreasing the overall vertical refresh rate thus allowing more
      time to scan the horizontal lines.
      IBM did both of these things to create the MDA standard. The MDA
      refreshes its screen at only 50 cycles per second with a
      horizontal scan rate of 18,432 hertz. Now, dividing 18,432 by 50
      yields about 368 scan lines. Since 350 of these are required for
      text display, the MDA is not able to display a border.
      But how can IBM refresh the MDA screen at only 50 cycles per
      second if we begin noticing a flicker as refresh frequencies
      fall below 60 cycles per second? IBM compensated for our lack of
      vision persistence by designing a highly persistent green
      phosphor into their monochrome display. Many people immediately
      noticed a "smeary" effect whenever the IBM monochrome display
      scrolled text. This smearing was created by the use of a long
      persistence phosphor which continued to glow long after the
      screen's electron beam stopped refreshing the region.
      If you've ever noticed an annoying continuous flicker from an
      inexpensive clone monochrome display, now you know why. Most
      clone monochrome displays use less expensive standard short or
      medium-length phosphors... which are inadequate for masking the
      very noticeable effects of the MDA's lower refresh rate. Also,
      since the flicker-perception phenomenon is extremely subjective,
      many people perceive flicker where others don't. I've
      learned that I don't see flicker where other people are being
      driven nuts by it.
      With an understanding of the interactions of horizontal and
      vertical scan rates and display resolution we're ready to
      explore the EGA, VGA and multisync technologies.
                       The role of Hercules Graphics,
                        and the evolution of the EGA
      We've seen how IBM designed their MDA monochrome display system
      to deliver extremely well-formed characters by increasing the
      display's horizontal scanning rate and decreasing the vertical
      refresh rate. Before continuing our discussion of EGA, VGA, and
      multisynchronous monitors, it's important to understand another
      quite well established and significant display standard,
      Hercules.
      Perhaps IBM simply overlooked the idea of monochrome graphics
      altogether, or underestimated the demand for the display of
      graphic information. More likely though, IBM felt that the word-
      processing market toward which they were targeting their
      monochrome display system had no need to display graphics. How
      could IBM, or anyone for that matter, have anticipated the
      phenomenal effect Lotus' 123 spreadsheet product would have upon
      the IBM compatible market?
      While columns of numbers are indeed informative, the ability to
      graphically display, correlate, and view the results of
      spreadsheet calculations is extremely useful. The folks at
      Hercules Computer quickly recognized this and designed a
      wonderful solution which, with the early support of Lotus, became
      a solid standard.
      Since the Hercules high resolution mode was designed to operate
      with an IBM or compatible monochrome monitor, at a horizontal
      sweep rate of 18,432 cycles per second and a refresh frequency
      of (only) 50 hertz, it could directly leverage the extremely
      high resolution which IBM had designed into their monochrome
      text system. The Hercules monochrome display resolution of 720
      by 350 pixels made the CGA's 640 by 200 look quite sad when
      compared side by side, and suddenly people could have both
      readable text and great looking graphics at the same time and
      from a single system.
      IBM's next move demonstrated that they'd been listening to their
      user's complaints about the low resolution of the CGA standard.
      They were also watching the guys at Hercules make money like
      crazy and were attempting to serve the always mixed blessing
      requirements of full backwards compatibility. The IBM Enhanced
      Graphics Display was IBM's second generation solution, and
      it rapidly became a new standard for the industry.
      By recognizing the CGA system's crying need for better text, IBM
      saw that it had to crank up the scan line count to something
      more like their monochrome display; however, since full-color
      long persistence phosphor monitors are barely affordable by
      small countries, IBM knew that it couldn't play the trick of
      getting the scan line count up by lowering the system's overall
      refresh rate below 60 cycles per second. The only alternative was
      to push the system's horizontal scanning frequency higher than
      the monochrome system's.
      This would mean that their new EGA display system would not be
      backwards compatible to the existing installed base of 200 scan
      line resolution CGA software. (The non-optimal solution crimes
      which are continually committed in the name of backwards
      compatibility is probably my single
      biggest pet peeve. It directly accounts for the unprogrammablity
      of the Intel microprocessor instruction set!) So, in order to
      achieve CGA compatibility from their new EGA system, IBM
      invented the "bi-synchronous" display system.
      By inverting the polarity of the EGA monitor's Vertical
      Synchronization signal, the EGA adapter is actually able to
      switch the EGA monitor between two separate modes: The CGA's
      horizontal sweep rate of 15,750 cycles per second and the newly
      invented EGA horizontal rate of 21,800 cycles per second. The
      15,750 hertz rate yields a CGA software compatible resolution of
      200 lines, while the 21,800 hertz rate results in a full
      Hercules-type resolution of 350 lines. In EGA graphics mode, this
      results in a significant, Hercules-similar resolution of 640
      by 350 pixels.
      Since IBM seems determined not to kick the horizontal resolution
      of these systems up above 640 pixels, we don't quite get the full
      character separation beauty of MDA and Hercules text. On the
      other hand, the EGA's character resolution budget
      of 8 by 14 pixels is significantly better than the CGA budget of
      8 by 8 and allows lower case characters with descending tails
      like "g," "p," "q," and "y" to be imaged cleanly. The EGA's
      resulting well-formed characters made most people happy.
      The EGA's final addition to the CGA standard was the provision
      for additional colors. Where the CGA display could display 8
      colors in either of two intensities, bright or dim, the EGA
      display, when operating in EGA mode, allowed each of its three
      primary colors, Red, Green, and Blue, to be mixed together in
      any of four intensities. Therefore 4 times 4 times 4, or 64
      total colors could be displayed by IBM's EGA display. Though
      technology has passed the EGA monitor by, it represented an
      adequate, backward compatible, unification of the CGA, MDA, and
      Hercules standards.
                 IBM's recognition of the EGA's shortcomings
                   with the creation of the VGA "standard"
      On our journey toward the goal of selecting the best possible
      display system for the least possible money for Steve's Dream
      Machine, we've traced the evolution of IBM compatible display
      system technology from the original CGA and MDA standards
      through the development of the Hercules and EGA standards. IBM's
      announcement of its new generation PS/2 machines offers yet
      another display system to "the standard" throne. Oddly named
      after the integrated circuit chip which implements it, the Video
      Graphics Array, or VGA, has provided enough new cleverness and
      innovation to displace the prior EGA standard.
      With graphic user interfaces gaining ever more market
      recognition and IBM's own OS/2 Presentation Manager on the
      horizon, IBM needed to push their graphics resolution offering
      above the EGA's 640 by 350. At the same time, IBM wished to
      further enhance the system's color capabilities, probably to
      further differentiate itself from Apple Computer's
      monochrome Macintosh products and to better compete with Apple's
      newer colorful Mac II. To further confuse things, this was all
      happening at a time when IBM was determined to lower its
      manufacturing costs.
      While the EGA display was innovative with its split-personality
      dual-frequency horizontal sweep rate in order to deliver both
      350 line vertical resolution without sacrificing 200 line CGA
      compatibility, is was more expensive to manufacture than IBM was
      now happy with. IBM made a brilliant move in their VGA system
      which completely eliminated the need
      for the expensive frequency changing display while actually
      enhancing the appearance of older CGA-style text and graphics.
      The VGA's fixed horizontal sweep rate of 31,500 cycles per
      second offers several wonderfully clever savings. In the first
      place, dividing the horizontal rate of 31,500 hertz by the 60
      cycle vertical rate yields 525 total horizontal lines scannable
      during one screen. This high scan line count delivers even
      better legibility from VGA text which now has a text character
      pixel budget of 8 by 16, while the EGA's barely adequate high
      resolution line count of 350 jumps up to a very respectable 480.
      The excess line count (the difference between the 525 total and
      the 480 used) even allows a tidy 1/4 inch border in all modes.
      The VGA's cleverness stems from two additional things which IBM
      did in order to deliver backward compatibility to the CGA and
      VGA. The VGA monitor's very fast horizontal scan rate put IBM in
      the enviable position of actually having, in some cases, too
      many scan lines, rather than too few. So in such cases IBM
      slightly INCREASES the vertical refresh rate (to above 60 hertz)
      in order to trim back on the number of lines displayed when they
      need fewer.
      Secondly, rather than slowing the display's HORIZONTAL rate
      drastically down to the CGA's 15,750 cycles, in order to deliver
      just 200 horizontal scan lines, the VGA raises its VERTICAL rate
      just slightly up to 70 hertz which yields 400 scan lines. Then a
      clever double-scanning approach is used to emulate the CGA's 200
      line mode. Double scanning simply repeats each of the CGA's
      lines twice and results in a higher resolution appearance while
      maintaining complete software backward compatibility.
      The only remaining "tweak" required involves keeping the VGA's
      displayed screen height constant which the IBM VGA monitor
      achieves by sensing the polarity of the Vertical Synchronization
      signal sent to it by the VGA adapter. The monitor uses the
      Vertical Sync signal polarity to adjust the spacing between
      successive scan lines so that the VGA's image is kept almost
      uniformly sized throughout the increasing jungle of new, old,
      and older display modes.
      Thus the VGA system scans 350, 400, and 480 lines to achieve
      CGA, EGA, and VGA compatible display modes while leaving the
      horizontal scanning rate set to a constant 31,500 hertz and only
      tweaking the vertical refresh rate between a happy 60 and 70
      cycles per second. The result is a simpler and far less
      expensive VGA monitor which exceeds the EGA's capabilities and
      delivers far cleaner CGA emulation.
      The other major change presented by the VGA system is an
      expansion of the system's color capabilities. The original CGA
      monitor utilized one signal each for Red, Blue, and Green
      colors, and an additional single signal for intensity which
      delivered 16 total possible colors. The EGA expanded upon this
      by providing two signals each for the Red, Green, and Blue
      colors, thus delivering four intensities of each color, with 64
      color mixtures possible. The VGA's color system operates in an
      ANALOG rather than DIGITAL fashion where varying voltages, rather
      than ON/OFF signals are provided for each color for mixing.
      Software and memory limitations pare the resulting infinite
      color possibilities down to a maximum of 256 colors chosen from
      a total palette of 262,144 in some display modes.
                 NEC's Brilliant Creation of the Multisync,
                     and 800 by 600 Resolution Graphics
      We've taken a detailed look at the evolution of IBM compatible
      display systems, focussing almost exclusively upon the multitude
      of standards which have first been set then soon superseded by
      IBM. We've seen that the various display adapters have always
      been "tightly coupled" to their display monitors and have
      frequently employed fancy "kludge" solutions (like conditional
      inverting of synchronization signal polarities) when necessary
      to maintain backward compatibility to the multitude of prior
      standards.
      Amid the wilderness created by the incredible array of vertical
      and horizontal scan rates, a solid alternative to the eternal IBM
      lock-step frenzy has arisen. Originally conceived by Nippon
      Electric Corporation (NEC) as an answer to just this problem, the
      so-called "multi-synchronous" display monitors are now selling in
      the hundreds of thousands for a very good reason.
      In what could only be called a truly astounding leap of insight,
      the designers at NEC integrated the past and predicted the
      future when they invented their original NEC Multisync, a single
      unified display monitor solution for all adapter technologies
      past, present, and future. Rather than following IBM with yet
      another tightly coupled clone display monitor, NEC invented a
      single monitor which quietly displayed anything it might be
      handed by the system's display adapter. By accepting an unheard
      of range of vertical and horizontal synchronization frequencies,
      as well as both digital and analog RGB intensity signals, the
      NEC Multisync became virtually obsolescence-proof.
      While IBM was busily requiring all of its EGA owners to
      completely scrap their "yesterday's solution," EGA monitors which
      would no longer be compatible with the VGA of today (and
      tomorrow?), and purchase the all new VGA displays, proud
      Multisync owners only needed to change their monitor's cable
      then flip a couple of switches at the rear of their displays.
      That's what I call truly brilliant engineering!
      Of course it wasn't long until everyone else recognized NEC's
      brilliance and began cloning multisynchronous monitors like mad.
      Today's mail order ads are drenched in "generic multisynch-ness"
      because it's simply the right way to go.
      However, there's something else which makes multisynching the
      right solution, and after extensive experimentation and
      comparison it has become an INFINITELY CRITICAL COMPONENT of
      Steve's Dream Machine: Support of the wonderful 800 x 600 pixel
      super high resolution modes which are now available from all
      state-of-the-art EGA and VGA display adapters.
      Many of you will remember that Steve's Dream Machine and I have
      been holding onto monochrome display technology for dear life...
      looking to monitors such as the Wyse-700/Amdek-1280 and MDS
      Genius to provide the truly useful bit-mapped graphics
      resolution which is, and will be, required by today's and
      tomorrow's desktop publishing, MS Windows, and OS/2 Presentation
      Manager applications. Until many months of searching yielded the
      incredible, ultimate, adapter/monitor combination, I didn't
      believe that a color system could really deliver "truly useful"
      (and in fact wonderful) high resolution bit-mapped displays. It
      can. I'll tell you about the results of my quest, but first we
      need a bit more foundation...
      It turns out that truly useful bit-mapped resolution requires
      stepping above even the VGA's new 640 by 480 resolution up to
      800 by 600. By cranking the horizontal sync up to 35,100 and
      sneaking the vertical refresh just a tad below 60 hertz to about
      56, any solid multisynchronous monitor can readily display 600
      lines of 800 full color pixels per line.
      There's something magical about the difference between 640 by
      350, 640 by 480, and 800 by 600. It's a staggering difference.
      The prior two resolutions simply pale by comparison to 800 by
      600. Trying to understand why things get so incredibly better as
      the resolutions are increased, I've decided that it's because
      the total pixel count increases with the PRODUCT of the
      horizontal and vertical resolutions. This is a powerful
      relationship. For example, on a screen with square resolution,
      the total pixel count would increase with the SQUARE of the
      screen's edge resolution, so a DOUBLING of edge resolution
      produces a QUADRUPLING of the total pixel count. Consequently
      the standard EGA resolution of 640 by 350 contains only 46% of
      the pixel count of 800 by 600, and even the VGA offers only 64%.
      800 by 600 resolution delivers 156% of the VGA's pixel count.
      So at this juncture we must leave IBM in the dust. Only enhanced
      EGA and VGA adapters are able to generate 800 by 600 pixels, and
      only multisynchronous displays can lock onto the extreme
      synchronization frequencies required for the delivery of this
      stunning and readily available resolution.
                      The Incredible SONY CDP-1302A...
                  Steve's Dream Machine Monitor of Choice!
      Having decided that Steve's Dream Machine monitor had to be
      multisynchronous in order to deliver the most resolution
      possible, the next obvious question was: Which one was the best?
      After staring endlessly at, and touching and feeling, just about
      every available candidate, I determined that no other monitor
      comes anywhere NEAR the quality of the Sony "Multiscan" CDP-
      1302A. The Sony Multiscan is solidly entrenched as the Steve's
      Dream Machine video display monitor. After purchasing several, I
      couldn't be more pleased.
      The single feature which distinguishes the CDP-1302A from the
      crowd, placing it heads and shoulders above the rest, is its
      image quality. Based upon Sony's legendary Trinitron color
      picture tube, the 1302A packs its primary red, blue, and green
      phosphors so closely together that white text actually looks
      white, rather than appearing as an ugly island of white fringed
      with red on one side, green on top, and blue on the other side.
      Coming from the purely monochrome character coloring of
      monochrome displays as I did, I just wasn't willing to sacrifice
      text color purity for the sake of color. The Sony 1302A is the
      ONLY monitor in the industry which doesn't compromise text
      appearance for color capability. As I write this column with PC-
      Write, I'm staring at white text on a blue background. With my
      nose one inch from the screen, aside from being cross-eyed, I
      absolutely cannot see anything but white text on a blue
      background. No other monitor delivers this quality.
      All contemporary color monitors operate through a process known
      as "SPATIAL COLOR MIXING." Though from a distance the screen
      appears smooth, homogeneous and continuous, it's actually
      composed of thousands of individual red, green, and blue
      phosphor regions. When the display's electron beams strike the
      phosphors from behind they fluoresce and glow in one of the three
      primary colors. By controlling the instantaneous voltages applied
      to each of the three electron beams at the back of the CRT, the
      red, green, and blue color phosphors in the region
      where the beams are striking are made to glow in proportionate
      brightness.
      Our eyes, having somewhat limited resolution, don't see the
      individual red, green, and blue phosphors in the region, but
      instead spatially mix these colors into a single composite.
      (It's rather incredible to realize then that the first thing our
      eyes do is to re-separate this composite color back into its
      red, green, and blue color levels since our eyes are built from
      light sensitive rods and cones which selectively respond only to
      red, green, and blue light!)
      However, our eye's ability to convincingly spatially mix the
      screen's primary colors is a function of the center-to-center
      inter-color spacing, which is also known as the display's "DOT
      PITCH." Not only does the Sony have a significantly tighter dot
      pitch than any other large display in the industry (0.26
      millimeters versus 0.31 or coarser for everyone else), but the
      Sony's Trinitron'ness seems inherently better suited to the job
      of helping our eyes to perform this mixing. It's almost as if
      the individual colors are being pre-mixed behind the screen
      before leaking out onto the tube's glass faceplate.
      This dot pitch also means quite a lot when the monitor is being
      called upon to display higher resolution images. As the number
      of displayed pixels per inch begins to approach the number of
      phosphor dots per inch a strange interaction known as "SPATIAL
      FREQUENCY BEATING" occurs. You can most easily see this by
      drawing single pixel wide horizontal, vertical, or slanted black
      lines against a solid white background. Rather than appearing as
      black, the line's width is so much smaller than the surrounding
      illuminated pixels that these too-fat pixels bleed their colors
      into the supposedly black line, rendering a non-black dimly
      colored line. In practice, high resolution black on white
      applications such as desktop publishing end up appearing
      disturbingly multi-colored rather than pleasingly black on
      white. The 800 by 600 pixel resolution which multisync displays
      provide at no cost requires the dot pitch to be as tight as
      possible.
      If you care about your eyes, I urge you to check into the Sony
      Multiscan CDP-1302A. This is NOT a place to compromise.
                       And the Paradise VGA Plus Card,
                     The Ultimate VALUE in VGA Adapters
      Having answered the burning question of the ultimate video
      monitor for Steve's Dream Machine with my enthusiastic ravings
      about the marvelous Sony CDP-1302A multiscan monitor, the final
      question to be answered for our display sub-system project is:
      What's the ultimate display adapter?
      Determining the correct answer to this question was complicated
      substantially by the simple fact that the VGA marketplace is
      filled with an incredible degree of clutter, misdirection,
      overstatement, and outright lies. What you see and hear is
      almost always FAR FAR different from what you actually get. Wild
      claims made by VGA adapter manufacturers abound, the ads are
      largely full of baloney, and it's quite hard to really know
      what's true. It's also quite hard to know what really makes a
      DIFFERENCE in VGA adapters, so consequently even the normally
      shrewd buyer will wind up guessing.
      As my research into VGA adapters progressed, and I learned more
      and more, I became increasingly upset by the state of affairs and
      committed a disproportionate amount of time and energy to
      the task of finding out what's REALLY going on. Getting
      underneath the covers to substantiate or debunk various claims
      required the creation of special benchmarking software to
      directly measure critical adapter parameters such as horizontal
      sweep rates, overall vertical refresh rates, and raw low-level
      adapter data bandwidths. What I discovered amazed me, and even
      though the results of this research may upset some significant
      players in the industry, I feel compelled to share what I found.
      Since I don't want to tease you any more than necessary, I'm
      telling you right up front, here and now, that for my money,
      there is no adapter in the industry which delivers more overall
      value than the inexpensive, analog-only, 8-bit, incredible
      Paradise VGA Plus. Though the VGA Plus is currently in very
      short supply, being affected both by its own popularity as well
      as by our industry's current dynamic RAM shortage, it's an
      incredible value at its current street price of between $230 and
      $260.
      I urge you not to purchase any other display adapter, VGA or
      otherwise, until you've heard me out. Though you might have to
      struggle and/or wait a while to find one, it'll be a decision
      you couldn't regret.
      The various VGA adapters in the industry may be differentiated
      by applying the following tests and comparisons: raw low-level
      data bandwidth, companion software drivers, display monitor
      compatibility, IBM VGA register level compatibility, system-
      level hardware compatibility, and to a lesser degree backward
      compatibility with prior display standards.
      Of all these characteristics, only video display compatibility
      and backward compatibility are obvious from the surface. Every
      other characteristic must be determined through actual use and
      testing. The only negative feature of the Paradise VGA Plus in
      this regard is it's total lack of support for the older digital-
      only monitors including the original IBM monochrome, CGA, and
      EGA displays. You won't be able to use the VGA Plus if you have
      one of these, though Paradise has stated that they will make a
      version of their card for sale to large OEM customers which will
      support both digital and analog monitors. This liability is
      shared by the Compaq and Video Seven Fastwrite and VRAM cards,
      so the Paradise is in good company. Of course this is no problem
      if you already own or intend to purchase any multisync monitor
      like Steve's dream monitor, the Sony CDP-1302A.
      Almost every VGA adapter in the industry is a so-called "five-
      in-one" card. Five-in-one refers to MDA, CGA, Hercules, EGA, and
      VGA, and means that such cards can run virtually any software
      ever written to any of these major standards. The two notable
      exceptions are IBM and Compaq which lack support for the
      Hercules standard. Even though Compaq's VGA adapter utilizes the
      Paradise PVGA1A VGA chip, and could thus have easily implemented
      Hercules backwards compatibility and the useful extended
      resolutions as do the Paradise VGAs, Compaq chose not to bring
      these features to their purchasers, apparently preferring to
      remain more strictly IBM compatible. For this reason, and
      considering its high price, you'd have to really love the Compaq
      name in order to intelligently purchase Compaq's VGA adapter.
      It's a very nice adapter, but the Paradise Plus or Pro do more,
      cost less, and are otherwise identical, all being based upon the
      same VGA chip.
                         Display System Performance
      It's hardly surprising that the single hottest issue in the VGA
      marketplace is performance. People want machines that don't
      slow them down, and since our video display screens are the
      windows into the souls of our machines, it's only natural to
      want a screen that can keep up with the CPU which lurks behind.
      Being a performance fanatic myself, the first thing I did was to
      write a machine language benchmarking program to determine the
      fundamental raw machine-level data throughput of VGA adapters.
      As a low-end reference point, the true Blue IBM VGA adapter can
      accept text data at 569 Kbytes per second and graphics data, when
      in 640 by 480 resolution, at 592 Kbytes per second.
      The IBM's raw text throughput of 569 Kbytes per second means
      that the entire 4000 byte text screen could be re-written 142
      times per second. Since display screens are only displayed 60 to
      70 times per second, anything faster than this is completely
      invisible and represents wasted performance. The point is, when
      displaying a 25 line by 80 column text screen, even the SLOWEST
      VGA card on the market (which the IBM VGA is) is twice faster
      than is even visible! Those "8 times faster" performance claims
      being made by several VGA competitors are based upon their
      card's text-mode throughput and are about as useful as a jet
      engine on a skateboard. I ignore such nonsense and the companies
      behind it.
      However, what's true for text mode performance is not
      necessarily true for bit-mapped graphics. While an entire text
      screen is specified by just 4000 bytes of data, a 16-color 800 by
      600 high resolution bit-mapped image requires 240,000 bytes of
      data! Even so, IBM's 592 Kbytes of graphics throughput can still
      paint an entire VGA image in four-tenths of one second. That
      really isn't bad.
      So how do the other boards in the market compare? Well any board
      based upon the Tseng Labs (pronounced sang) chipset will deliver
      approximately IBM-grade performance. Tseng Labs based boards
      such as those from Genoa, Orchid, Sigma, STB, and Tecmar have
      throughputs of 591 Kbytes for text and 588 Kbytes for graphics,
      which is actually a bit slower than IBM. The advantage these
      boards have over the IBM is 5-in-1 backwards compatibility.
      Unfortunately, this comes with an expense of yawning performance.
      Several also utilize the Tseng Labs 1024 by 768 resolution mode.
      This requires display screen interlacing which halves the overall
      refresh rate and produces completely unacceptable display flicker
      when using Ventura or with Window's color mixing scheme known as
      dithering.  One positive feature of these cards is their full
      support for the digital-only MDA, CGA, and EGA monitors, but
      since such monitors aren't state-of-the-art anyway, it would be a
      shame to choose a poor performing VGA adapter for the sake of
      running a poor performing display. For these reasons, I don't
      recommend Tseng Labs chip based VGA adapters.
      Video Seven has been generating quite a lot of press attention
      lately with their FastWrite and VRAM VGA adapters. Having
      studied these boards at length with the hope that they would
      turn out to be real screamers, I have to admit to being less
      than fully impressed. I had significant hardware and software
      incompatibility problems with the FastWrite and VRAM boards and
      none with any others. Though I've heard that newer revisions
      have solved many of the earlier problems, I still feel shy toward
      them.  Also, the incompatible way their video BIOS was designed
      prevents multitasking software from freely and properly
      switching tasks between various extended modes. This alone would
      keep me away from Video Seven's products.
      However, it can't be denied that the Video Seven pair are
      uncontested winners when raw throughput alone is considered. In
      640 x 480 mode, the FastWrite came in with 1.812 megabytes per
      second throughput, and the VRAM delivered a screaming 2.885
      megabytes per second.
      I was puzzled at this point because my favorite little Paradise
      Plus board, with its 1.139 megabytes per second throughput, just
      didn't SEEM to be any slower than the VRAM. It occurred to me
      that the board's raw throughput was being "watered down" by
      "software overhead" which would tend to equalize performance.
      After writing a new set of benchmarks to test performance
      THROUGH their respective Windows drivers, I found what I
      expected. Despite the fact that the VRAM board could accept raw
      bit-map data 153% faster than the Paradise Plus, the software
      overhead in the Windows drivers resulted in a performance
      difference of only 54%! When the application's own overhead was
      factored into this, the VRAM edge was even further blunted.
      Due to architectural characteristics of the Paradise PVGA1A VGA
      chip, Paradise's 16-bit boards actually deliver NO MORE
      PERFORMANCE than the inexpensive 8-bit Paradise Plus, Steve's
      Dream Machine VGA board.
                          The Display System Series
                                 Loose Ends
      Let's finish our study of the state of the art in IBM video
      display technology by tying down a variety of loose ends. As
      we've seen, my display adapter of choice is Paradise's 8-bit VGA
      Plus. Surprisingly, the architecture of the PVGA1A chip, which
      forms the heart of every VGA adapter from Paradise as well as
      the VGA systems produced by AST Research and Compaq, gains
      NOTHING from a 16-bit bus connector when the boards are used in
      their high resolution bit-mapped modes. This means that except
      for the additional memory on the Paradise VGA Pro board, there's
      absolutely no benefit to purchasing it over the less expensive
      8-bit Paradise Plus. In fact, the temptation would then be to
      run the Pro card in its 256 color mode, but my benchmarks
      revealed that display performance suffers with higher color
      counts. This is hardly surprising since additional colors depend
      upon the use of additional memory which must be managed by the
      driving software.
      After declaring the Sony "Multiscan" CDP-1302A to be today's
      ultimate video display, I was contacted by many competing vendors
      who wanted me to believe that their displays were better. As a
      result of entertaining several such possibilities I'm more
      certain now than ever that the Sony blows EVERYTHING else away.
      As I acquire increasing experience with 800 by 600 resolution,
      which you get "free" when the Sony is paired with the Paradise
      VGA Plus, I'm becoming more and more certain that it's ultimately
      the best general purpose resolution. When running at 800 by 600
      resolution, the Sony produces an active image area which is 10
      inches wide by 7.5 inches tall. Dividing each of these lengths
      into the pixel resolution in that dimension yields exactly 80
      pixels per inch IN EACH DIRECTION. This beats the Macintosh's 72
      ppi resolution with a much larger screen while delivering the
      Macintosh's popular "square" pixels which are exactly as wide as
      they are tall. It's nice to have a system on which circles
      appear circular and squares really are square!
      While I'm thinking about high resolution under Microsoft
      Windows, I really need to make sure you know about Micrografx's
      incredible Designer product. Designer feels to me like a highly
      evolved CAD package with an exquisite state-of-the-art Windows
      user interface. Using Designer has become fast and reflexive. It
      has that rare easy-to-learn feeling which results from several
      generations of detail polishing. While Designer completely
      answers my desire for the lightning fast creation of structured
      graphics, I've been surprised and delighted to find that several
      of my died-in-the-wool traditional "CAD freak" friends have
      completely switched to Designer after seeing me mouse my way
      around it. If you have any need for PC based drawing, I'd urge
      you to take a peek at Micrografx's Designer.
      I'm addicted to Ventura Publisher for the creation of all manner
      of high grade hard copy, so the quality and legibility of
      Ventura's displayed image has profound importance for me. If
      you've been reading this column for long, you probably know that
      I tend toward perfectionism, always needing to get the most out
      of my system. So I've been irked by Ventura's three fixed
      display screen zoom factors. At each zoom setting the image is
      always either too small, leaving an unused "grey zone" to the
      right of the page's image, or too large, requiring a horizontal
      scroll to see everything.
      Bitstream Inc. has developed and sells a fabulous technology
      called FONTWARE which generates any size and resolution of
      ultra-high-quality typefaces from a set of sophisticated
      typeface outline masters. Since the EGA's pixels aren't square,
      the EGA-compatible screen fonts which are shipped with Ventura
      aren't specifically tailored for 800 by 600 resolution. So I
      decided to used Bitstream's Fontware to regenerate an entirely
      new set of Ventura screen fonts with SQUARE pixels, and while I
      was at it, to choose a screen font resolution which would give
      me EXACTLY the Ventura zoomed sizes I wanted.
      After some experimentation, I'm delighted to tell you that I now
      have exactly what I want from Ventura. By asking Bitstream's
      Fontware technology to rebuild Ventura's screen fonts at 100 by
      100 pixel resolution the text of a standard 8.5 by 11 inch page
      with one inch margins EXACTLY FILLS the screen in Ventura's
      "normal" viewing mode with Ventura's mode selection icons
      displayed. The result is an incredibly clear and legible image
      in 800 by 600 resolution which puts the VGA's defacto 640 by 480
      image to shame.
      Micrografx can be contacted about Designer at (800) 272-3729 and
      Bitstream can tell you more about Fontware at (800) 522-3668.
  1. The End -
                   Copyright (c) 1989 by Steven M. Gibson
                           Laguna Hills, CA 92653
                          **ALL RIGHTS RESERVED **
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