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                        Expanding your Apple Cat //
                         ((%>> The Ware-Wolf <<%))
             (Hi-Res<>Hijackers/The 202 Alliance/WareBusters!)

%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=% Apple Manor_<716>/654-POOF! (10 Meg) – The Outpost_<312>/441-6957 (10 Meg) %=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%=%}%=%=%

      The Apple Cat // modem is by far the most expandable modem on the

market today. Of course it's also the choice modem of pirates because of it's inexpensive half-duplex 1200 baud capabilities. The expansion module available for the cat has several very useful functions. Rather than shelling out $30 bucks for one which you may only use a few of the features this file tells you how to build just certain features or even the whole package.

      First off you'll need some basic knowledge and tools. As for the

knowledge you'll need to know how to solder pretty well, you'll also proabibly have to know DC from Hz and +12V from RS232. Ok now, If you can handle that that, you'll need these tools:

- A soldering iron and solder - A flat, 14 wire, female cable. Preferably multi-colored.

  • Note: Single strands of wire will do but they risk damaging your cat.
      We'll be connecting the wires to the J2 connector (see owner's manual,

fig. 2). Remember that there are 25 pins on this connector. Each pin numbered starting with pin 1 in the rear of your computer and pin 25 closest to the keyboard. We'll only be working with the first 14 pins. The rest are for the 212 and speech synthesizer cards.

      Here is a table which tells something about each pin:

Pin # | Function | Direction | Feature ——|————————–|———–|—————————–

01  | Transmit Data            |   Output  | EIA-RS232C Printer interface
02  | Receive Data             |   Input   |
03  | Clear to Send Signal     |   Input   |
04  | Signal Ground            |    GND    |


05  | AC line reference (60Hz) |   Input   | BSR Remote control
06  | Signal Groun
08  | +12V DC                  |   Output  |
09  | 120 KHz Control Signal   |   Output  |


07  | +12V DC                  |   Output  | Off-Hook LED
12  | LED Drive                |   Output  |


10  | Tape Recorder`Control    |   Input   | Tape Recorder
11  | Tape Recorder Control    |   Output  |
12  | Audio Signal to Tape     |   Output  |
14  | Signal Ground            |    GND    |

————————————————————————— * Note: This table corrects several errors which occur in the table in the Owner's Manual.

Bulidin` the On/Off hook indicator

Required parts: 52V DC LED

      This is the most inexpensive and simple of the projects. All you must

do is connect the wire leading from pin 7 to the positive pole of the LED and connect pin 12 to the vemaining pole. Solder connections firmly and whenever the modem is off-hook the LED will light.

Hooking up a tape player

Required parts: Tape Recorder with adjustable record level, 3.5 mm patch cable; male on one end; stripped on the other, Patch cable with 2.5 mm plug on one end;stripped on the other.

      This is proabibly the most useful feature. With this feature you may

listen in on your cat. Such as when calling a board you'll never have to pick up the phone. You also might want to do an answering machine. I'll tell you more about that later.

      To build this you must take the wires leading from pins 10 & 11 and

connect them to the stripped ends of your 2.5 mm patch cable. Now take the wires leading from pins 13 & 14 and connect them to the stripped ends of your 3.5 mm patch cable. Note: You may have to reverse which pin goes to which wire on each cable if it doesn't work at first. Now, simply plug the 3.5 mm plug into the Mic jack on the tape recorder and plug the 2.5 mm plug into the Rem jack on the tape recorder. To use this you just press the Rec button(s) on your tape recorder. On most tape recorder you'll be able to hear what is going on when the modem picks up the phone. ]ou'll notice that the tape does not move when you press record, you must do a POKE 49313,31 (Default = 0) to turn on the tape. That is how you make your answering machine. Note: I have included an answering machine program at the end of his file.

Bulidin` the EIA-RS232C printer interface

Required parts: Serial printer, RS232C cable

      This is pretty difficult to explain. We'll start by looking at the

RS232C port on the back of your printer. This port has two rows of holes. One row has 12 holes and the other has 13. We'll number these holes by going left to right the first holes are 1 to 13 on the largest row, next go to the left of the smaller row and number from 14 to 25. Not all of these holes will be used. This chart tells which wire goes to which hole:

Pin # | Hole(s) ——|——–

01  |   12
02  |   11
03  |  19+3 (19 first)
04  |   07


Hooking up the BSR Remote Transformer

Required Parts: BSR Remote Transformer

  • * Note: This is really quite dangerous and I recommend if you wish to

use this function and are unsure of your abilities that you buy an expansion module.

              Now, look at the square end of your transformer. Each hole

should have a number next to it. If you don't see these numbers than just number counter-clockwise starting at the bottom left corner (notch facing the floor). There is really no good way to get the wires to stay in these holes. You may want to go to Radio Shack and look for something. Anyways be sure the transformer is not plugged into the wall and connect each pin to each hole as shown:

Pin #5–> Hole #3 Pin #6–> Hole #1 Pin #8–> Hole #2 Pin #9–> Hole #4

Caution: Be sure that no wire touches another wire! To use this you must have at least one of those modules which come with the real BSR Command things. There is a program on your Com-Ware disk to control this. ——————————————————————————- Caution: When working on these features be sure to connect them to the pins last or else damage to you or your cat may occur.

Here is the answering machine program I mentioned earlier:

10 REM → A WARE-WOLF PRODUCTION 20 POKE 49314,0: POKE 49313,0 40 S = 38142:P = 38141:M = 33056:T = 33055:C = 22357:A = 38131:D$ = CHR$ (13) + CHR$ (4) 70 KB = - 16384:PR = - 16211:CC = 49168 80 HOME(: PRINT CA 90 IF PEEK (KB) = 195 THEN ZZ = PEEK (CC): RUN 110 IF PEEK (KB) = 212 THEN ZZ = PEEK (CC): GOTO 160 120 IF PEEK (KB) = 209 THEN PRINT CHR$ (8): POKE 49168,0: END 130 IF PEEK (PR) / 2 = INT ( PEEK (PR) / 2) THEN 90 140 PRINT "Sam:";: INVERSE : PRINT "Receiving Call": NORMAL 160 POKE 49314,2: FOR X = 1 TO 3500: NEXT 170 SA$ = "HELLO.THERE.YOU HAVE.REACHED.THE.WARE.WOLFS.COMPUTER": GOSUB 400: CALL A:SA$ = "HE.IS.NOT HERE.NOW.BUUT.LUCKILY.ME.AND.MY FRIENDS.ARE HERE.TO.TAKE YOUR.MESSAGE": CALL A 180 SA$ = "NOW.LISTEN UP.SUNNY.IF.YOU DON'T.LISTEN.WE.MIGHT.HAVE TO.KICK YOUR ASS": GOSUB 360: CALL A:SA$ = "AFTER.WE.STOP.TALKING.YOU.WILL HEAR.A.BEEP.": GOSUB 340: CALL A 190 SA$ = "I.WON'T.HANG.UP.TILL.YOU.ARE FINISHED.LEAVING.YOUR.MESSAGE": GOSUB 320: CALL A 200 SA$ = "REMEMBER.TO.WAIT.FOR.THE.BEEP.": GOSUB 380: CALL A 210 SA$ = "BYE": GOSUB 300: CALL A: GOSUB 320: CALL A: GOSUB 340: CALL A: GOSUB 360: CALL A: GOSUB 380: CALL A: GOSUB 400: CALL A:SA$ = "P…": FOR X = 1 TO 900: NEXT : POKE 49313,31: CALL A 220 FOR Z = 1 TO 190:V = ( PEEK ( - 16224) - 15): IF ((V / 16) / 2) < > INT ((V / 16) / 2) THEN NEXT 230 PRINT Z: IF Z = > 190 THEN 250 240 GOTO 220 250 SA$ = "THANKS FOR THE MESSAGE": CALL A 260 POKE 49314,0: POKE 49313,0 270 CA = CA + 1 280 GOTO 40 300 REM *ELF* 310 POKE T,110: POKE M,160: CALL C: POKE S,72: POKE P,64: RETURN 320 REM *ROBOT* 330 POKE T,190: POKE M,190: CALL C: POKE S,92: POKE P,60: RETURN 340 REM *STUFFY GUY* 350 POKE T,110: POKE M,105: CALL C: POKE S,82: POKE P,72: RETURN 360 REM *OLD LADY* 370 POKE T,145: POKE M,145: CALL C: POKE S,82: POKE P,32: RETURN 380 REM *E.T.* 390 POKE T,150: POKE M,200: CALL C: POKE S,100: POKE P,64: RETURN 400 REM *REGULAR* 410 POKE T,128: POKE M,128: CALL C: POKE S,74: POKE P,64: RETURN

  To use this program first, EXEC it into basic and save it. Next boot up Sam

Knobs and select the text0input version. Now when run this program will put a 0 in the upper-left corner of the screen. This is how many calls you have had so far. To test the program just hit "T" to clear the call count hkt "C" to quit hit "Q". It after the little greeting message it waits until there is no sound for about 6-7 seconds. So people can leave messages of unlimited length. I included the pokes for different voices so you can be creative with your messages.

The End…


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